(Dec 2025). Low-tech serious games in higher education: Bridging the digital divide and enhancing student thinking and performance. Humanities & Social Sciences Communications. https://doi.org/10.1057/s41599-024-04341-2
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Cita Chicago Style (17a ed.)
"Low-tech Serious Games in Higher Education: Bridging the Digital Divide and Enhancing Student Thinking and Performance."
Humanities & Social Sciences Communications Dec 2025. https://doi.org/10.1057/s41599-024-04341-2.
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Cita MLA (9a ed.)
"Low-tech Serious Games in Higher Education: Bridging the Digital Divide and Enhancing Student Thinking and Performance."
Humanities & Social Sciences Communications, Dec 2025, https://doi.org/10.1057/s41599-024-04341-2.
Copiado correctamente al portapapeles
Error al copiar al portapapeles
警告:這些引文格式不一定是100%准確.