Cita APA (7a ed.)
Gundersen, S. W., & Lampropoulos, G. (2025). Using Serious Games and Digital Games to Improve Students’ Computational Thinking and Programming Skills in K-12 Education: A Systematic Literature Review. Technologies. https://doi.org/10.3390/technologies13030113
Cita Chicago Style (17a ed.)
Gundersen, Sindre Wennevold, y Georgios Lampropoulos. "Using Serious Games and Digital Games to Improve Students’ Computational Thinking and Programming Skills in K-12 Education: A Systematic Literature Review." Technologies 2025. https://doi.org/10.3390/technologies13030113.
Cita MLA (9a ed.)
Gundersen, Sindre Wennevold, y Georgios Lampropoulos. "Using Serious Games and Digital Games to Improve Students’ Computational Thinking and Programming Skills in K-12 Education: A Systematic Literature Review." Technologies, 2025, https://doi.org/10.3390/technologies13030113.
Precaución: Estas citas no son 100% exactas.