Gundersen, S. W., & Lampropoulos, G. (2025). Using Serious Games and Digital Games to Improve Students’ Computational Thinking and Programming Skills in K-12 Education: A Systematic Literature Review. Technologies. https://doi.org/10.3390/technologies13030113
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Cita Chicago Style (17a ed.)
Gundersen, Sindre Wennevold, y Georgios Lampropoulos. "Using Serious Games and Digital Games to Improve Students’ Computational Thinking and Programming Skills in K-12 Education: A Systematic Literature Review."
Technologies 2025. https://doi.org/10.3390/technologies13030113.
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Cita MLA (9a ed.)
Gundersen, Sindre Wennevold, y Georgios Lampropoulos. "Using Serious Games and Digital Games to Improve Students’ Computational Thinking and Programming Skills in K-12 Education: A Systematic Literature Review."
Technologies, 2025, https://doi.org/10.3390/technologies13030113.
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