The use of evolutionary programming based on training examples for the generation of finite state machines for controlling objects with complex behavior

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Λεπτομέρειες βιβλιογραφικής εγγραφής
Εκδόθηκε σε:Journal of Computer & Systems Sciences International vol. 52, no. 3 (May 2013), p. 410
Κύριος συγγραφέας: Aleksandrov, A V
Άλλοι συγγραφείς: Kazakov, S V, Sergushichev, A A, Tsarev, F N, Shalyto, A A
Έκδοση:
Springer Nature B.V.
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100 1 |a Aleksandrov, A V 
245 1 |a The use of evolutionary programming based on training examples for the generation of finite state machines for controlling objects with complex behavior 
260 |b Springer Nature B.V.  |c May 2013 
513 |a Feature 
520 3 |a It is proposed to use evolutionary programming to generate finite state machines (FSMs) for controlling objects with complex behavior. The well-know approach in which the FSM performance is evaluated by simulation, which is typically time consuming, is replaced with comparison of the object's behavior controlled by the FSM with the behavior of this object controlled by a human. A feature of the proposed approach is that it makes it possible to deal with objects that have not only discrete but also continuous parameters. The use of this approach is illustrated by designing an FSM controlling a model aircraft executing a loop-the-loop maneuver.[PUBLICATION ABSTRACT] 
653 |a Computer programming 
653 |a Computer science 
653 |a Control systems 
653 |a Analysis 
653 |a Studies 
653 |a Automation 
653 |a Aircraft 
653 |a Unmanned aerial vehicles 
653 |a Simulation 
653 |a Design 
653 |a Computers 
653 |a Genetic algorithms 
700 1 |a Kazakov, S V 
700 1 |a Sergushichev, A A 
700 1 |a Tsarev, F N 
700 1 |a Shalyto, A A 
773 0 |t Journal of Computer & Systems Sciences International  |g vol. 52, no. 3 (May 2013), p. 410 
786 0 |d ProQuest  |t ABI/INFORM Global 
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