Can simulator immersion change cognitive style? Results from a cross-sectional study of field-dependence-independence in air traffic control students

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Publicado en:Journal of Computing in Higher Education vol. 27, no. 3 (Dec 2015), p. 196
Autor Principal: Van Eck, Richard N
Outros autores: Fu, Hongxia, Drechsel, Paul V; J
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Springer Nature B.V.
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Acceso en liña:Citation/Abstract
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100 1 |a Van Eck, Richard N 
245 1 |a Can simulator immersion change cognitive style? Results from a cross-sectional study of field-dependence-independence in air traffic control students 
260 |b Springer Nature B.V.  |c Dec 2015 
513 |a Feature 
520 3 |a Air traffic control (ATC) operations are critical to the U.S. aviation infrastructure, making ATC training a critical area of study. Because ATC performance is heavily dependent on visual processing, it is important to understand how to screen for or promote relevant visual processing abilities. While conventional wisdom has maintained that such abilities are largely innate and stable (i.e., not impacted by training or experience), recent research has begun to question this assumption. For example, intelligence has been thought to be stable, yet intelligence scores on the Ravens Progressive matrices (RPM) change over time. Because the RPM, like ATC, relies on visual pattern recognition, one hypothesized reason for these changes is the increased exposure to visually intensive technologies like videogames. Other constructs such as field-dependence/independence (FD-I) which, like the RPM, rely on visual pattern detection and are thought to be stable, might therefore also be affected by visual technology exposure. Two studies sought to examine the role of videogame play on FD-I and ATC simulation performance by ATC students at a Midwestern university. No benefits of videogame play were found. However, more fourth-year ATC students were field-independent (FI) than were first-year students and the general population. Findings suggest that exposure to the ATC training program over 4 years may result in more FI students, and that FD-I may not be stable. Possible explanations and implications are discussed. 
653 |a Air traffic control 
653 |a Computer & video games 
653 |a Cognitive style 
653 |a Computer simulation 
653 |a Computer assisted instruction--CAI 
653 |a Sociocultural Patterns 
653 |a Spatial Ability 
653 |a Conventional Instruction 
653 |a Computers 
653 |a Aviation Technology 
653 |a Meta Analysis 
653 |a Followup Studies 
653 |a Aerospace Education 
653 |a Pattern Recognition 
653 |a Simulation 
653 |a Intelligence Quotient 
653 |a Evaluators 
653 |a Reaction Time 
653 |a Cognitive Ability 
653 |a Economic Status 
653 |a Video Games 
653 |a Visualization 
700 1 |a Fu, Hongxia 
700 1 |a Drechsel, Paul V; J 
773 0 |t Journal of Computing in Higher Education  |g vol. 27, no. 3 (Dec 2015), p. 196 
786 0 |d ProQuest  |t Science Database 
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