Empirical studies on incentives, information disclosure, and social interactions in online platforms

שמור ב:
מידע ביבליוגרפי
הוצא לאור ב:ProQuest Dissertations and Theses (2016)
מחבר ראשי: Guo, Chenhui
יצא לאור:
ProQuest Dissertations & Theses
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גישה מקוונת:Citation/Abstract
Full Text - PDF
תגים: הוספת תג
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020 |a 978-1-369-27697-8 
035 |a 1848984253 
045 2 |b d20160101  |b d20161231 
084 |a 66569  |2 nlm 
100 1 |a Guo, Chenhui 
245 1 |a Empirical studies on incentives, information disclosure, and social interactions in online platforms 
260 |b ProQuest Dissertations & Theses  |c 2016 
513 |a Dissertation/Thesis 
520 3 |a Nowadays, people have many business activities and entertainments on a variety of online platforms. Despite their various functionalities, online platforms have a fundamental administrative problem: How do platform designers or administrators create proper online environments, including mechanisms and policies, to better manage user behaviors, in order to reach the goals of the platforms? Starting with a taxonomy of online platforms, I introduce three critical dimensions that help to characterize such platforms, including revenue model, heterogeneity in the role of users and level of user interaction. Then, I choose three online platforms as research contexts and conduct empirical studies, trying to identify and understand the impact of the incentive program, quality information disclosure, and social influence, on users’ decision-making in online platforms. The first essay investigates the effectiveness of incentive hierarchies, where users achieve increasingly higher status in the community after achieving increasingly more challenging goals, in motivating user contribution in the same platform. The findings have important implications for crowd-based online applications, such as knowledge exchange and crowdsourcing. The second essay focuses on online consumer review sites, and studies whether and how consumer-generated word-of-mouth of restaurants—both volume and valence—is influenced by the disclosure of quality information from health inspectors, by conducting analytical modeling and econometric analyses using data from a leading consumer review site. The third essay examines how social interactions matter in a large-scale online social game that adopts an increasingly popular freemium revenue model. The study leverages an econometric model to quantify the effect of peer consumption on players’ repeated decisions for the consumption of both free services and premium services. Finally, I conclude the dissertation by highlighting the three fundamental issues of design and management of online platforms. 
653 |a Econometrics 
653 |a Information technology 
653 |a Investigations 
653 |a Social networks 
653 |a Customer services 
653 |a Computer & video games 
653 |a Coffee 
653 |a Loyalty programs 
653 |a User generated content 
653 |a Influence 
653 |a Social research 
653 |a Incentives 
653 |a Marketing 
653 |a Consumers 
653 |a Social interaction 
653 |a Business administration 
653 |a Hypotheses 
653 |a Product reviews 
653 |a Knowledge 
653 |a Decision making 
653 |a Consumption 
653 |a Variables 
653 |a Design 
653 |a Taxonomy 
653 |a Websites 
653 |a Essays 
653 |a Crowdsourcing 
653 |a Designers 
653 |a Parameter estimation 
653 |a User behavior 
653 |a Virtual communities 
653 |a Popularity 
773 0 |t ProQuest Dissertations and Theses  |g (2016) 
786 0 |d ProQuest  |t ABI/INFORM Global 
856 4 1 |3 Citation/Abstract  |u https://www.proquest.com/docview/1848984253/abstract/embedded/7BTGNMKEMPT1V9Z2?source=fedsrch 
856 4 0 |3 Full Text - PDF  |u https://www.proquest.com/docview/1848984253/fulltextPDF/embedded/7BTGNMKEMPT1V9Z2?source=fedsrch