Managing online creativity for improving innovation performance

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Publicado en:Internet Research vol. 27, no. 3 (2017), p. 670-690
Autor principal: Wen-Pin Tien
Otros Autores: Cheng, Colin CJ
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Emerald Group Publishing Limited
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Acceso en línea:Citation/Abstract
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024 7 |a 10.1108/IntR-08-2016-0237  |2 doi 
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100 1 |a Wen-Pin Tien  |u Department of Marketing and Distribution Management, National Kaohsiung First University of Science and Technology, Kaohsiung, Taiwan 
245 1 |a Managing online creativity for improving innovation performance 
260 |b Emerald Group Publishing Limited  |c 2017 
513 |a Journal Article 
520 3 |a PurposeBuilding on the socio-cultural theory and the climate literature, the purpose of this paper is to examine: how to effectively manage computer-mediated platforms to improve innovation performance, and which types of computer-mediated platforms firms should be more involved with.Design/methodology/approachThe multivariate mediated regression method and relative effect analysis were employed to test the model.FindingsAnalyses reveal that online creative climate mediates the effects of the perceived innovation policy on both novelty and meaningfulness of creative behaviors. In addition, online creative climate is positively related to both radical and incremental innovation performance. Further, the relative performance results of the four types of computer-mediated platforms are found to be unequal.Practical implicationsThe results suggest to managers that establishing creative climates in computer-mediated platforms is a promising approach to improve firms’ innovation performance. The results further indicate that managers should acknowledge the advantages and limitations of each type of computer-mediated platform in order to increase innovation performance. Otherwise, firms may misallocate resources and investment efforts in computer-mediated platforms.Originality/valueBy categorizing computer-mediated platforms into four types, this study provides the first synthesis of personal interactions that occur in computer-mediated environments. This study presents the first empirical assessment of how creative climate can be used as a facilitator for improving innovation performance and which type of computer-mediated platforms is more appropriate for radical or incremental innovations. 
653 |a Innovations 
653 |a Creativity 
653 |a Computer mediated communication 
653 |a Information industry 
653 |a Consumers 
653 |a Social networks 
653 |a Computer industry 
653 |a Product development 
653 |a Research methodology 
653 |a Internet 
653 |a Collaboration 
653 |a Communication 
653 |a Knowledge 
653 |a Qualitative research 
653 |a Interviews 
653 |a Climate change 
653 |a Empirical analysis 
653 |a Sociocultural theory 
653 |a Sociocultural factors 
653 |a Cultural theory 
653 |a Companies 
653 |a Computers 
653 |a Organizational effectiveness 
653 |a Innovation policy 
653 |a Activity Units 
653 |a Intellectual Disciplines 
653 |a Innovation 
653 |a Coding 
653 |a Scientific Research 
653 |a Computer Networks 
653 |a Organizational Climate 
700 1 |a Cheng, Colin CJ  |u Department of Business Administration, National Yunlin University of Science and Technology, Douliou, Taiwan 
773 0 |t Internet Research  |g vol. 27, no. 3 (2017), p. 670-690 
786 0 |d ProQuest  |t ABI/INFORM Global 
856 4 1 |3 Citation/Abstract  |u https://www.proquest.com/docview/1904154683/abstract/embedded/7BTGNMKEMPT1V9Z2?source=fedsrch 
856 4 0 |3 Full Text  |u https://www.proquest.com/docview/1904154683/fulltext/embedded/7BTGNMKEMPT1V9Z2?source=fedsrch 
856 4 0 |3 Full Text - PDF  |u https://www.proquest.com/docview/1904154683/fulltextPDF/embedded/7BTGNMKEMPT1V9Z2?source=fedsrch