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024 7 |a 10.12753/2066-026X-18-255  |2 doi 
035 |a 2038220765 
045 2 |b d20180101  |b d20181231 
084 |a 185028  |2 nlm 
100 1 |a Chirila, Ciprian-Bogdan  |u Department of Computers and Information Technology, Politehnica University Timisoara, V. Parvan 2, Timisoara, Romania chirila@cs.upt.ro 
245 1 |a Programming Guide for the Silver Code Community 
260 |b "Carol I" National Defence University  |c 2018 
513 |a Journal Article 
520 3 |a The digital society evolved in the last decade such that home devices like: telephones, TV sets, refrigerators, light switches, electricity sockets etc. became smart and connected to the internet communicating and taking decisions to assist us in our everyday life. Subway trains became autonomous, automobiles tend to go in the same direction all this progress is based on algorithms for control, image recognition, data mining, machine learning etc. having different levels of complexity. Young people that were born in the digital ecosystem are considered digital natives. They can use easily smart phones, tablets, computers for different everyday life tasks such as: selecting and reading the news, online paying utilities like water, electricity, gas; using ATMs for financial operations etc. On the other hand, elder people which do not have such digital skills do not adapt well to the changes of the society. In order to increase the quality of life for elder people they must be integrated in the continuously growing digital world of the present and of the future through digital education. For the education to have a deep impact we consider that it should go to the bases of the digital fundaments which is programming and specifically coding. Programming concepts for elders are delivered in five modules. The first module presents basic computer programming elements. The second module presents the most important digital thinking elements. The third module presents technical details about a few web technologies like HTML, CSS and JavaScript. The fourth module teaches how to put hands on JavaScript and to build two single page applications. Module five is a glossary of digital terms. 
651 4 |a Romania 
653 |a Teaching 
653 |a Autonomous cars 
653 |a Electric utilities 
653 |a Internet 
653 |a Automobiles 
653 |a Computer science 
653 |a Tablet computers 
653 |a BASIC (programming language) 
653 |a Subway cars 
653 |a Curricula 
653 |a Television sets 
653 |a Communication 
653 |a Neurosciences 
653 |a Machine learning 
653 |a Digital computers 
653 |a Water utilities 
653 |a Electricity 
653 |a Refrigerators 
653 |a Global positioning systems--GPS 
653 |a Computers 
653 |a Embedded systems 
653 |a Data mining 
653 |a Educational Technology 
653 |a Middle Schools 
653 |a Educational Environment 
653 |a Social Networks 
653 |a Open Education 
653 |a Coding 
653 |a Community Relations 
653 |a Middle School Students 
653 |a Algorithms 
653 |a Instructional Materials 
653 |a College Students 
653 |a Blended Learning 
653 |a Communities of Practice 
653 |a Program Proposals 
653 |a Knowledge Management 
653 |a Computer Graphics 
653 |a Light 
653 |a Programming Languages 
653 |a Science Instruction 
653 |a Smartphones 
653 |a Science education 
653 |a Education 
653 |a Sensors 
653 |a Society 
653 |a Online instruction 
653 |a Switches 
653 |a Object recognition 
653 |a Learning 
653 |a Sockets 
653 |a Computer programming 
653 |a Training 
653 |a Young adults 
653 |a Artificial intelligence 
773 0 |t The International Scientific Conference eLearning and Software for Education  |g vol. 4 (2018), p. 290 
786 0 |d ProQuest  |t Education Database 
856 4 1 |3 Citation/Abstract  |u https://www.proquest.com/docview/2038220765/abstract/embedded/ZKJTFFSVAI7CB62C?source=fedsrch 
856 4 0 |3 Full Text  |u https://www.proquest.com/docview/2038220765/fulltext/embedded/ZKJTFFSVAI7CB62C?source=fedsrch 
856 4 0 |3 Full Text - PDF  |u https://www.proquest.com/docview/2038220765/fulltextPDF/embedded/ZKJTFFSVAI7CB62C?source=fedsrch