Achieving enhanced learning, greater re-usability and wider acceptance for multimedia learning environments

Guardado en:
Detalles Bibliográficos
Publicado en:Campus - Wide Information Systems vol. 18, no. 3 (2001), p. 110-119
Autor principal: Kinshuk Ashok Patel
Otros Autores: Russell, David
Publicado:
Emerald Group Publishing Limited
Materias:
Acceso en línea:Citation/Abstract
Full Text + Graphics
Full Text - PDF
Etiquetas: Agregar Etiqueta
Sin Etiquetas, Sea el primero en etiquetar este registro!

MARC

LEADER 00000nab a2200000uu 4500
001 218056410
003 UK-CbPIL
022 |a 1065-0741 
022 |a 2056-4880 
022 |a 2056-4899 
022 |a 0743-7633 
022 |a 1055-4769 
022 |a 1041-7923 
022 |a 0894-9158 
024 7 |a 10.1108/10650740110394450  |2 doi 
035 |a 218056410 
045 2 |b d20010101  |b d20011231 
084 |a 46150  |2 nlm 
100 1 |a Kinshuk Ashok Patel 
245 1 |a Achieving enhanced learning, greater re-usability and wider acceptance for multimedia learning environments 
260 |b Emerald Group Publishing Limited  |c 2001 
513 |a Feature 
520 3 |a The addition of multimedia objects such as sound clips, pictures and animations to the traditional text-based learning environments (LE) can provide an enhanced learning experience due to the possibility of employing multiple representations for the content and providing rich background information. Researchers frequently come across teachers who distrust a learning environment as embodying the beliefs of the designers and not their own pedagogy. Following the lead provided by user modeling work carried out in the field of human-computer interaction, there has been much research on student modeling and adaptivity to individual learners; however, the role of the teacher as the manager of the learning process and hence a much more significant user of a learning environment has been ignored. This paper discusses the need for a human teacher model in any computer-based learning environment and recommends configurable, incremental and re-structurable contributive learning environments (CIRCLE) architecture to ensure wider acceptance and greater reuse of the phenomenal creative effort that goes into designing a good learning environment. 
653 |a Education 
653 |a Multimedia computer applications 
653 |a Learning 
653 |a Academic achievement 
653 |a Tutoring 
653 |a Pedagogy 
653 |a Usability 
653 |a Teaching methods 
653 |a Multimedia 
653 |a Interactive learning 
653 |a Knowledge 
653 |a Cognitive ability 
653 |a Feedback 
653 |a Code reuse 
653 |a Distance learning 
653 |a Teachers 
653 |a Cognition & reasoning 
653 |a Computer assisted instruction--CAI 
653 |a School environment 
653 |a Designers 
653 |a Human technology relationship 
653 |a Classroom communication 
653 |a Learning environment 
653 |a Human-computer interaction 
653 |a Models 
653 |a Acceptance 
653 |a Teaching 
653 |a Reuse 
653 |a Educational Resources 
653 |a Learning Strategies 
653 |a Learning Processes 
653 |a Thinking Skills 
653 |a Educational Environment 
700 1 |a Russell, David 
773 0 |t Campus - Wide Information Systems  |g vol. 18, no. 3 (2001), p. 110-119 
786 0 |d ProQuest  |t ABI/INFORM Global 
856 4 1 |3 Citation/Abstract  |u https://www.proquest.com/docview/218056410/abstract/embedded/7BTGNMKEMPT1V9Z2?source=fedsrch 
856 4 0 |3 Full Text + Graphics  |u https://www.proquest.com/docview/218056410/fulltextwithgraphics/embedded/7BTGNMKEMPT1V9Z2?source=fedsrch 
856 4 0 |3 Full Text - PDF  |u https://www.proquest.com/docview/218056410/fulltextPDF/embedded/7BTGNMKEMPT1V9Z2?source=fedsrch