Teaching Object Oriented Programming by Visual Devices

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Xuất bản năm:The International Scientific Conference eLearning and Software for Education vol. 1 (2019), p. 407
Tác giả chính: Udvaros, József, PhD
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"Carol I" National Defence University
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024 7 |a 10.12753/2066-026X-19-054  |2 doi 
035 |a 2213791933 
045 2 |b d20190101  |b d20191231 
084 |a 185028  |2 nlm 
100 1 |a Udvaros, József, PhD  |u Faculty of Economics, J. Selye University, Komárno, Slovakia 
245 1 |a Teaching Object Oriented Programming by Visual Devices 
260 |b "Carol I" National Defence University  |c 2019 
513 |a Conference Proceedings 
520 3 |a At the beginning of the 21st century, it is unacceptable for students not to master the basics of algorithms during their secondary school studies, moreover, not to understand the basic concepts of programming and program development. This article and presentation present the necessary results of our two researches. In our first research, the level of IT knowledge has been measured at Hungarian secondary vocational schools in Slovakia, focusing mainly on the concepts of programming and OOP knowledge. Our survey focuses on how familiar students are with basic terms of OOP such as: class, object, object-oriented programming, method and inheritance. The results are rather disappointing. We did a research related to the IT skills of students. From the results of the survey, we determined which educational methods we should use for reaching better results. It was created a set of courses for teaching OOP using the recommended educational methods, as well as we did a literature research regarding teaching and visualizing OOP. While teaching we used a visual application developed by one from authors of this article. The aim of developing the software was to create a visual environment that easily and playfully introduces the key concepts of OOP programming. At the end of the courses we proved that the visual application greatly increases the efficiency of learning and understanding the concepts of programming. Furthermore, the students' problem solving ability can be developed by the introduction of the visual methods. The developed application and the introduced method help the practical training of programming, and the students' programming skills. 
651 4 |a Slovakia 
653 |a Object oriented programming 
653 |a Teaching methods 
653 |a Software 
653 |a Algorithms 
653 |a Students 
653 |a BASIC (programming language) 
653 |a Secondary schools 
653 |a Education 
653 |a Problem solving 
653 |a Skills 
653 |a Control Groups 
653 |a Basic Skills 
653 |a Student Attitudes 
653 |a High School Students 
653 |a Hungarian 
653 |a National Curriculum 
653 |a Experimental Groups 
653 |a Educational Methods 
653 |a Computer Science Education 
653 |a Educational Technology 
653 |a Visual Environment 
653 |a Instructional Materials 
653 |a Elementary Education 
653 |a Program Development 
653 |a Programming Languages 
653 |a Knowledge Level 
653 |a Elementary Schools 
653 |a Logical Thinking 
653 |a Doctoral Dissertations 
653 |a Visualization 
653 |a Information Technology 
773 0 |t The International Scientific Conference eLearning and Software for Education  |g vol. 1 (2019), p. 407 
786 0 |d ProQuest  |t Education Database 
856 4 1 |3 Citation/Abstract  |u https://www.proquest.com/docview/2213791933/abstract/embedded/7BTGNMKEMPT1V9Z2?source=fedsrch 
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