Prevalence of Direct and Emergent Schema and Change after Play

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Vydáno v:Informatics in Education vol. 18, no. 1 (2019), p. 183
Hlavní autor: Martin, Kit
Další autoři: Horn, Michael, Wilensky, Uri
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Institute of Mathematics and Informatics
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100 1 |a Martin, Kit 
245 1 |a Prevalence of Direct and Emergent Schema and Change after Play 
260 |b Institute of Mathematics and Informatics  |c 2019 
513 |a Journal Article 
520 3 |a This paper describes visitor interaction with an interactive tabletop game on the topic of evolutionary adaptations of social insects that we designed in collaboration with a large American museum. We observed visitors playing the game and talked to them about the experience. The game explores the emergent phenomena of ant behavior. Research has shown that such emergent behavior is difficult for people to understand, and that there are different emergent schemas that work best for understanding these phenomena. We tested the visitors pre- and post-gameplay and counted the prevalence of visitors expressing direct and emergent schemas of complex processes. We then considered four hypotheses measuring changes between these schemas and found that two groups shifted their schemas. To better understand this change we provide a qualitative overview of the visitors' interactions. Our exhibit, called Ant Adaptation, takes the form of an agent-based modeling game that integrates complex system learning with gameplay. We video recorded 38 groups (114 participants) playing the game and conducted pre- and post-gameplay interviews. We coded the groups that contained children for this analysis: 9 groups (27 participants). Our results show that visitors held both emergent and direct schemas before and after play, and three people changed from direct schemas before play to emergent schemas after play. We then examine the process of how one of these groups shifted their schemas. 
653 |a Complex systems 
653 |a Educational psychology 
653 |a Insects 
653 |a Play 
653 |a Developmental psychology 
653 |a Human behavior 
653 |a Computer & video games 
653 |a Schemas 
653 |a Groups 
653 |a Games 
653 |a Change agents 
653 |a Visitors 
653 |a Video recordings 
653 |a Changes 
653 |a Instructional Improvement 
653 |a Science Education 
653 |a Educational Research 
653 |a Influence of Technology 
653 |a Exhibits 
653 |a Mathematics Education 
653 |a Time 
653 |a Educational Change 
653 |a Computer Uses in Education 
653 |a Classrooms 
653 |a Science Instruction 
653 |a Video Games 
653 |a College Science 
653 |a Constructivism (Learning) 
653 |a Educational Facilities Improvement 
653 |a Programming 
653 |a Informal Education 
700 1 |a Horn, Michael 
700 1 |a Wilensky, Uri 
773 0 |t Informatics in Education  |g vol. 18, no. 1 (2019), p. 183 
786 0 |d ProQuest  |t Library Science Database 
856 4 1 |3 Citation/Abstract  |u https://www.proquest.com/docview/2225786988/abstract/embedded/L8HZQI7Z43R0LA5T?source=fedsrch 
856 4 0 |3 Full Text - PDF  |u https://www.proquest.com/docview/2225786988/fulltextPDF/embedded/L8HZQI7Z43R0LA5T?source=fedsrch