Wearable computing in libraries – applications that meet the needs of users and librarians

Wedi'i Gadw mewn:
Manylion Llyfryddiaeth
Cyhoeddwyd yn:Library Hi Tech vol. 37, no. 4 (2019), p. 735-751
Prif Awdur: Wójcik, Magdalena
Cyhoeddwyd:
Emerald Group Publishing Limited
Pynciau:
Mynediad Ar-lein:Citation/Abstract
Full Text
Full Text - PDF
Tagiau: Ychwanegu Tag
Dim Tagiau, Byddwch y cyntaf i dagio'r cofnod hwn!

MARC

LEADER 00000nab a2200000uu 4500
001 2308431850
003 UK-CbPIL
022 |a 0737-8831 
022 |a 2054-166X 
024 7 |a 10.1108/LHT-04-2019-0081  |2 doi 
035 |a 2308431850 
045 2 |b d20191001  |b d20191231 
084 |a 45886  |2 nlm 
100 1 |a Wójcik, Magdalena 
245 1 |a Wearable computing in libraries – applications that meet the needs of users and librarians 
260 |b Emerald Group Publishing Limited  |c 2019 
513 |a Editorial 
520 3 |a PurposeThe subject of this paper is wearable computing technology. The purpose of this paper is to determine its potential in libraries to meet the needs of both users and librarians. The specific goals include: description of the main features of wearable computing from the perspective of its potential usefulness in libraries; analysis of areas of wearable computing use in public institutions; discussion of the potential of wearable computing for library users; and discussion of the potential of wearable computing for librarians to determine its potential in libraries to meet the needs of users and librarians.Design/methodology/approachThe method of subject literature overview was used. The state of research from the period 2008 to 2018 on the use of wearable computing in libraries was established based on a search of selected sources Web of Science, Scopus, Elsevier and Emerald databases and LISTA database.FindingsWearable computing can be used in many areas of library activities to serve the needs of users and librarians. In the context of services for users, wearable computing can be used, among others, to help users navigate the library, to provide resources in new and interesting forms, and in education and entertainment. For the needs of librarians, additional data provided via wearable devices can accelerate the process of cataloguing resources and increase motivation to work via gamification options and features that make it possible to measure personal work efficiency. Librarians can also use the data obtained wearable computing devices to more quickly track, identify, select and organize resources. As with users, librarians can also use wearable computing in their education.Research limitations/implicationsThe paper is a viewpoint based on subject literature. It presents only a sketch of potential wearable computing applications in libraries. The aim of the paper is to initiate further discussion on the possibilities of using wearable devices to improve both services for users and internal library processes. The author’s hope is that the concepts presented here will be tested in practice by librarians, which will allow further development of research on this subject.Practical implicationsThe results can be widely used in practice as a framework for the implementation of wearable computing solutions in libraries.Social implicationsThe paper can help to facilitate the debate on the role of the implementation of new technologies in libraries.Originality/valueThe issue of the use of wearable computing has not yet been widely discussed in library and information science journals. In the very few publications on similar topics, only the perspective on the application of new solutions in services for users is presented. This paper also shows the potential for improving libraries’ internal processes with the use of wearable computing. 
651 4 |a Taiwan 
653 |a Wearable technology 
653 |a Librarians 
653 |a Journals 
653 |a Computation 
653 |a Beryl 
653 |a Academic libraries 
653 |a Motivation 
653 |a Education 
653 |a Electronic devices 
653 |a New technology 
653 |a Library associations 
653 |a Augmented reality 
653 |a Science 
653 |a Computer peripherals 
653 |a Library and information science 
653 |a Archives & records 
653 |a Wearable computers 
653 |a Libraries 
653 |a Search strategies 
653 |a Human-computer interaction 
653 |a Internet of Things 
653 |a Information science 
653 |a Databases 
653 |a Cataloging 
653 |a Application 
653 |a Needs 
653 |a Research 
653 |a Entertainment 
653 |a Gamification 
653 |a Services 
653 |a Usefulness 
653 |a Resources 
653 |a Literary criticism 
773 0 |t Library Hi Tech  |g vol. 37, no. 4 (2019), p. 735-751 
786 0 |d ProQuest  |t ABI/INFORM Global 
856 4 1 |3 Citation/Abstract  |u https://www.proquest.com/docview/2308431850/abstract/embedded/H09TXR3UUZB2ISDL?source=fedsrch 
856 4 0 |3 Full Text  |u https://www.proquest.com/docview/2308431850/fulltext/embedded/H09TXR3UUZB2ISDL?source=fedsrch 
856 4 0 |3 Full Text - PDF  |u https://www.proquest.com/docview/2308431850/fulltextPDF/embedded/H09TXR3UUZB2ISDL?source=fedsrch