Introduction to Computing Technology: New Interactive Animated Web-Based Learning Content

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Detalles Bibliográficos
Publicado en:Association for Engineering Education - Engineering Library Division Papers (Jun 26, 2016), p. n/a
Autor Principal: Vahid, Frank
Outros autores: Lysecky, Susan, Edgcomb, Alex Daniel
Publicado:
American Society for Engineering Education-ASEE
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Acceso en liña:Citation/Abstract
Full text outside of ProQuest
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024 7 |a 10.18260/p.25465  |2 doi 
035 |a 2317802109 
045 0 |b d20160626 
100 1 |a Vahid, Frank 
245 1 |a Introduction to Computing Technology: New Interactive Animated Web-Based Learning Content 
260 |b American Society for Engineering Education-ASEE  |c Jun 26, 2016 
513 |a Conference Proceedings 
520 3 |a Computing technology is ubiquitous, in the form of computers, tablets, smartphones, the web, cloud computing, email, text messages, social media, and much more. Computing technology is centrally relevant in the careers and lives of increasingly more people. As a result, more universities require students to take at least one course in computing/information technology. Unfortunately, the most widely used textbooks are written as (or have bloated into) comprehensive references, focusing excessively on terms and definitions that are quickly forgotten by students after a course is over. Instead, given computing technology's central relevance, such a course should be one of the most interesting and useful at a university, being an engaging introduction that positively influences students' interactions with computing technologies. Thus, in 2015, we developed new learning material for computing technology courses, starting from scratch, and developing natively for the web. We favored meaningful understanding of the most relevant computing technologies, versus exhaustive but shallow coverage of a wider topic array. This paper highlights the first version of the learning material, including discussions of some of the key interactive web-based activities. In its first year, the material has been adopted by over 20 universities, either for a full course, or as part of a course introducing computer science or computer programming (the material is modular and thus can be combined with other materials), and feedback from instructors and students is very positive. The material is currently published as "Computing Technology for All" (zyBooks.com). 
653 |a Students 
653 |a Learning 
653 |a Tablet computers 
653 |a Textbooks 
653 |a Cloud computing 
653 |a Short message service 
653 |a Digital media 
653 |a Colleges & universities 
653 |a Teachers 
653 |a Computer programming 
653 |a Computer science 
653 |a Social media 
653 |a Educational technology 
653 |a Email 
653 |a Feedback 
653 |a Text messaging 
653 |a College students 
653 |a Classroom communication 
653 |a Computers 
653 |a Handheld computers 
653 |a First year 
653 |a Information technology 
700 1 |a Lysecky, Susan 
700 1 |a Edgcomb, Alex Daniel 
773 0 |t Association for Engineering Education - Engineering Library Division Papers  |g (Jun 26, 2016), p. n/a 
786 0 |d ProQuest  |t Library Science Database 
856 4 1 |3 Citation/Abstract  |u https://www.proquest.com/docview/2317802109/abstract/embedded/6A8EOT78XXH2IG52?source=fedsrch 
856 4 0 |3 Full text outside of ProQuest  |u https://peer.asee.org/introduction-to-computing-technology-new-interactive-animated-web-based-learning-content