MARC

LEADER 00000nab a2200000uu 4500
001 2317926264
003 UK-CbPIL
035 |a 2317926264 
045 0 |b d20000618 
100 1 |a Galati, Matthew V 
245 1 |a A Revised Business Game For Use In Teaching Engineering Economy Or Operations Management 
260 |b American Society for Engineering Education-ASEE  |c Jun 18, 2000 
513 |a Conference Proceedings 
520 3 |a We report on the use of a revised business game as a supplemental teaching aid in a production and inventory control course in Industrial and Manufacturing Systems Engineering at Lehigh University. The revisions were born out of student evaluations of an original game developed at Stanford and implemented at Georgia Tech and Lehigh. The basic premise of the game remains centered around student teams making periodic decisions regarding the manufacture and sale of a product in a competitive market. However, a variety of the parameters that define the game have been generalized and a number of decisions have been added in order to provide greater realism. Also, the game has been rewritten in C++ with students interacting via the World Wide Web. These structural changes have greatly reduced the time and effort an instructor must expend in executing the game over the course of a semester. It is hoped that these improvements in administering the game will help in its dissemination and use at other institutions as it provides a unique learning experience that can supplement the teaching of engineering economy or operations management courses. 1. Historical Perspective of Business Game and Motivation for Revision Thuesen [1] reported on the use of a computer-based simulation business game (Whitman [2]) in engineering economy courses at Georgia Tech. In the game, teams of students make various decisions regarding the operation of a plant or plants. At the beginning of the game, each competing team has an equivalent net worth, divided among capital assets and cash. Over time, students make decisions regarding their product and its manufacture. The decisions are far reaching, as they include plant expansion and equipment replacement decisions as well as raw material procurement and production scheduling. Additional decisions include product pricing and advertising according to regions, as each team is based in a different geographical location, and product improvement and production process cost control programs. There is also a stock market where shares of each team are traded. There are many influences on a team’s stock price, including declared dividends. The team with the highest number of assets is declared the winner after the final period. The students at Georgia Tech met this game with tremendous enthusiasm (Thuesen [1]). While stimulating their interest in economic decision making, it exposed them to topics of (1) decision making in uncertain environments; (2) operating a competitive company; and (3) relating topics of engineering economy to “actual” decision-making. For three years, the game was utilized in operations management courses at Lehigh University. Motivated by student evaluations and desires 
610 4 |a Lehigh University Georgia Institute of Technology 
651 4 |a Georgia 
651 4 |a United States--US 
653 |a Markets 
653 |a Students 
653 |a Games 
653 |a Procurement 
653 |a Engineering education 
653 |a Production scheduling 
653 |a Decision making 
653 |a Motivation 
653 |a Computer simulation 
653 |a Instructional aids 
653 |a Colleges & universities 
653 |a Systems engineering 
653 |a Business competition 
653 |a Teams 
653 |a Operations management 
653 |a Engineering 
653 |a Geographical locations 
653 |a Inventory control 
653 |a Capital assets 
653 |a Production 
653 |a College students 
653 |a Management 
653 |a Equipment 
653 |a Simulation 
653 |a Advertisements 
653 |a Teaching 
653 |a Advertising 
653 |a Securities markets 
653 |a Stock prices 
653 |a Cost control 
653 |a Dividends 
653 |a Business 
653 |a Market shares 
653 |a Manufacturing 
653 |a Educational evaluation 
653 |a Capital 
653 |a Internet 
653 |a Assets 
653 |a Stock exchanges 
653 |a Historical development 
653 |a Dissemination 
653 |a Labor process 
700 1 |a Hartman, Joseph C 
773 0 |t Association for Engineering Education - Engineering Library Division Papers  |g (Jun 18, 2000), p. 5.53.1 
786 0 |d ProQuest  |t Library Science Database 
856 4 1 |3 Citation/Abstract  |u https://www.proquest.com/docview/2317926264/abstract/embedded/6A8EOT78XXH2IG52?source=fedsrch 
856 4 0 |3 Full text outside of ProQuest  |u https://peer.asee.org/a-revised-business-game-for-use-in-teaching-engineering-economy-or-operations-management