Evaluation Of Rapid Development System Using Eye Tracker

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Detalles Bibliográficos
Publicado en:Association for Engineering Education - Engineering Library Division Papers (Jun 20, 2010), p. 15.541.1
Autor Principal: Chintalapati, Arun
Outros autores: Sheng, Hong, Hall, Richard, Landers, Robert
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American Society for Engineering Education-ASEE
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Acceso en liña:Citation/Abstract
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100 1 |a Chintalapati, Arun 
245 1 |a Evaluation Of Rapid Development System Using Eye Tracker 
260 |b American Society for Engineering Education-ASEE  |c Jun 20, 2010 
513 |a Conference Proceedings 
520 3 |a This paper presents the results of the evaluation of Linear Axis Rapid Development System10 (RDS), which is under development as part of a NSF funded project. The Linear Axis RDS is used in teaching control design/insertion in the Mechanical Engineering curriculum at a mid- sized midwestern university in the United States. The Linear Axis RDS has a graphical user interface with three main modes: simulate, emulate, and implement. The objective of this evaluation was to test the overall effectiveness of the Linear Axis RDS. A combination of qualitative and quantitative research methods were applied in the evaluation of thirty-four participants from the Mechanical and Aerospace Engineering Department at Missouri University of Science and Tech. The Technology Acceptance Model, a model that has been used extensively to study acceptance of technology was used to guide the study. Learning Styles and Learning Outcomes were added to study the learning effects of the system. Eye tracking was used in two of the tasks to provide both qualitative and quantitative data. Eye tracking is an innovative method that is increasingly being used in the field of human-computer interaction for usability studies, as it can provide useful insight into the cognitive aspect of the users. Based on the data analysis, a significant improvement was noticed in users interest after using RDS. Statistical analysis showed significant increase in career interest in science followed closely by enjoyment. Results from the analysis on learning outcomes suggest the RDS was perceived to have high real world applicability. Results also showed an increase in knowledge gained after using the system. The Technology Acceptance Model (TAM) constructs such as perceived ease of use (PEOU), perceived usefulness (PU), attitude (ATT) and intention to use (INT) were found to influence the learning outcome. Eye tracking results validated the results from the survey analysis. The gaze plots and heat maps indicated that the participants were able to identify important areas of the interface, such as tip box and help button, which were newly developed. Overall the results suggest that RDS is well received by the participants and is an effective learning tool I. Introduction Engineering education has benefitted tremendously from the use of information technology. One of the key aspects of engineering education is hands-on experiments, either using the main equipments or by using tools that simulate the equipments.2The use of IT tools to simulate the equipment enhances the quality of education as well as accommodates students with various learning styles.2 An important aspect of such educational software is that it should be easy to use, learn and understand. In essence it should be usable. Usability is defined as “the capability of the software product to be understood, learned, used and attractive to the user, when used under specified conditions.”1 Usability testing plays an important role in the development of interactive educational software and user-centered design is quintessential for promoting its usage. “Usability problems of educational software can be one source of disturbance within the learning process by distracting attention from the learning task and consequently increasing the extraneous cognitive load” 4 
653 |a Usability 
653 |a Engineering education 
653 |a Cognitive style 
653 |a Technology utilization 
653 |a Mechanical engineering 
653 |a Educational software 
653 |a Curricula 
653 |a Graphical user interface 
653 |a Tracking 
653 |a Statistical analysis 
653 |a Quantitative analysis 
653 |a Computer simulation 
653 |a Colleges & universities 
653 |a Data analysis 
653 |a Qualitative analysis 
653 |a Eye movements 
653 |a Learning 
653 |a Human-computer interface 
653 |a Aerospace engineering 
653 |a Information technology 
653 |a Technology Acceptance Model 
653 |a Engineering 
653 |a Development systems 
653 |a Education 
653 |a Software 
653 |a Construction standards 
653 |a Experiments 
653 |a Science and technology 
653 |a Human technology relationship 
653 |a College students 
653 |a Higher education 
653 |a Eye fixation 
653 |a Equipment 
653 |a Human-computer interaction 
653 |a Models 
653 |a Cognitive load 
653 |a Cognition 
653 |a Research methodology 
653 |a Usefulness 
653 |a Cognitive aspects 
653 |a Teaching 
653 |a Evaluation 
653 |a Educational activities 
653 |a Attitudes 
653 |a Science 
653 |a Data 
653 |a Acceptance 
653 |a Learning outcomes 
653 |a Curriculum development 
653 |a Eye tracking 
700 1 |a Sheng, Hong 
700 1 |a Hall, Richard 
700 1 |a Landers, Robert 
773 0 |t Association for Engineering Education - Engineering Library Division Papers  |g (Jun 20, 2010), p. 15.541.1 
786 0 |d ProQuest  |t Library Science Database 
856 4 1 |3 Citation/Abstract  |u https://www.proquest.com/docview/2318125465/abstract/embedded/6A8EOT78XXH2IG52?source=fedsrch 
856 4 0 |3 Full text outside of ProQuest  |u https://peer.asee.org/evaluation-of-rapid-development-system-using-eye-tracker