An Agile Framework for Teaching with Scrum in the IT Project Management Classroom

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Vydáno v:Journal of Information Systems Education vol. 31, no. 3 (Summer 2020), p. 196
Hlavní autor: Rush, Daniel E
Další autoři: Connolly, Amy J
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100 1 |a Rush, Daniel E  |u Information Technology and Supply Chain Management Boise State University Boise, ID 83725, USA 
245 1 |a An Agile Framework for Teaching with Scrum in the IT Project Management Classroom 
260 |b EDSIG  |c Summer 2020 
513 |a Journal Article 
520 3 |a This paper presents a framework for teaching a complete, semester-long IT project management course with traditional PMI-based content (sans software development) while featuring Scrum as the organizing logic for accomplishing coursework. This framework adapts widely-used Scrum practices from industry for use in the classroom, including how to organize student teams, homework, and activities. Organizing an existing course with Scrum is intended to maximize student learning of traditional proj ect management content, as well as the difficult-to-teach, socially-complex, "soft" skills that lead to Scrum team success. This deep integration of Scrum into a traditional, predictive IT project management course goes well beyond single activities or units without crowding out valuable time and material. A brief overview of the agile philosophy and examples of teaching Scrum in the classroom situate this work in the teaching and learning literature. Classroom-tested Scrum rituals and example artifacts are provided to illustrate how to apply the framework. This group-based, iterative, and hands-on approach equips students to better internalize and understand the complex social interactions involved with a self-organizing team, concepts that are difficult to learn without first-hand experience. The proposed framework will help IS educators implement Scrum practices in their own courses, further addressing industry's increasing demand for IS professionals with Scrum experience. 
653 |a Teaching 
653 |a Pedagogy 
653 |a Software 
653 |a Students 
653 |a Classrooms 
653 |a Active learning 
653 |a Collaboration 
653 |a Learning 
653 |a Teams 
653 |a Curricula 
653 |a Communication 
653 |a Social factors 
653 |a Project management 
653 |a Systems analysis 
653 |a Design 
653 |a Information systems 
653 |a Philosophy 
653 |a Software development 
653 |a Soft skills 
653 |a Artifacts 
653 |a Grammatical aspect 
653 |a Management 
653 |a Classroom communication 
653 |a Self concept 
653 |a Rituals 
653 |a Homework 
653 |a Crowding 
653 |a Frame analysis 
653 |a Social interaction 
653 |a Teachers 
653 |a Time use 
653 |a Literature Reviews 
653 |a Industrial Training 
653 |a Teaching Methods 
653 |a Communication (Thought Transfer) 
653 |a Academic Achievement 
653 |a Group Dynamics 
653 |a Case Studies 
653 |a Systems Development 
653 |a Conflict Resolution 
653 |a Computer Software 
653 |a Programming 
700 1 |a Connolly, Amy J  |u Computer Information Systems and Business Analytics James Madison University Harrisonburg, VA 22807, USA 
773 0 |t Journal of Information Systems Education  |g vol. 31, no. 3 (Summer 2020), p. 196 
786 0 |d ProQuest  |t ABI/INFORM Global 
856 4 1 |3 Citation/Abstract  |u https://www.proquest.com/docview/2441572200/abstract/embedded/H09TXR3UUZB2ISDL?source=fedsrch 
856 4 0 |3 Full Text  |u https://www.proquest.com/docview/2441572200/fulltext/embedded/H09TXR3UUZB2ISDL?source=fedsrch 
856 4 0 |3 Full Text - PDF  |u https://www.proquest.com/docview/2441572200/fulltextPDF/embedded/H09TXR3UUZB2ISDL?source=fedsrch