INDIE VS AAAS: A FAIR COMPARISON
Kaydedildi:
| Yayımlandı: | Journal of Information Systems & Operations Management vol. 17, no. 2 (Winter 2023), p. 23 |
|---|---|
| Yazar: | |
| Diğer Yazarlar: | , , , , , , |
| Baskı/Yayın Bilgisi: |
Romanian-American University, Scientific Research Department
|
| Konular: | |
| Online Erişim: | Citation/Abstract Full Text Full Text - PDF |
| Etiketler: |
Etiket eklenmemiş, İlk siz ekleyin!
|
MARC
| LEADER | 00000nab a2200000uu 4500 | ||
|---|---|---|---|
| 001 | 2973458382 | ||
| 003 | UK-CbPIL | ||
| 022 | |a 1843-4711 | ||
| 035 | |a 2973458382 | ||
| 045 | 2 | |b d20231201 |b d20240331 | |
| 084 | |a 169532 |2 nlm | ||
| 100 | 1 | |a Avatavului, Cristian |u University Politehnica of Bucharest, Romania | |
| 245 | 1 | |a INDIE VS AAAS: A FAIR COMPARISON | |
| 260 | |b Romanian-American University, Scientific Research Department |c Winter 2023 | ||
| 513 | |a Journal Article | ||
| 520 | 3 | |a The purpose of this document is to provide a comprehensive comparison between the production of AAA and indie computer games. While both approaches strive to offer the best possible experience to their audience, the quality of the product may differ depending on various factors, including budget and technology used. To achieve success, game developers must have a clear understanding of the scope that can be accomplished within a reasonable timeframe. This study examines the potential profitability of AAA and indie game development methods. Although there is no single method for success, we postulate that AAA game development generally yields a higher payoff than indie game development. Our analysis compares selected game titles with regards to development budget, marketing push, team size, technology, and franchising opportunities. Our findings suggest that, despite the lower cost of indie game development, AAA games offer a safer method of revenue. | |
| 653 | |a Budgets | ||
| 653 | |a Software | ||
| 653 | |a Marketing | ||
| 653 | |a Collaboration | ||
| 653 | |a Audiences | ||
| 653 | |a Communication | ||
| 653 | |a Funding | ||
| 653 | |a Employees | ||
| 653 | |a Employment | ||
| 653 | |a Team size | ||
| 653 | |a Games | ||
| 653 | |a Computer & video games | ||
| 653 | |a Profitability | ||
| 653 | |a Product quality | ||
| 653 | |a Developers | ||
| 653 | |a Technology | ||
| 653 | |a Success | ||
| 653 | |a Teams | ||
| 700 | 1 | |a Sandu, Ilie-Octavian |u University Politehnica of Bucharest, Romania | |
| 700 | 1 | |a Iovită, Nicu-Cătălin |u University Politehnica of Bucharest, Romania | |
| 700 | 1 | |a Vasile, Bogdan |u University Politehnica of Bucharest, Romania | |
| 700 | 1 | |a Duta, Ciprian |u University Politehnica of Bucharest, Romania | |
| 700 | 1 | |a Boiangiu, Costin-Anton | |
| 700 | 1 | |a Voncilă, Mihai-Lucian | |
| 700 | 1 | |a Tarba, Nicolae | |
| 773 | 0 | |t Journal of Information Systems & Operations Management |g vol. 17, no. 2 (Winter 2023), p. 23 | |
| 786 | 0 | |d ProQuest |t ABI/INFORM Global | |
| 856 | 4 | 1 | |3 Citation/Abstract |u https://www.proquest.com/docview/2973458382/abstract/embedded/6A8EOT78XXH2IG52?source=fedsrch |
| 856 | 4 | 0 | |3 Full Text |u https://www.proquest.com/docview/2973458382/fulltext/embedded/6A8EOT78XXH2IG52?source=fedsrch |
| 856 | 4 | 0 | |3 Full Text - PDF |u https://www.proquest.com/docview/2973458382/fulltextPDF/embedded/6A8EOT78XXH2IG52?source=fedsrch |