Choose Your Own Research Adventure: An Asynchronous Tutorial to Address "Research as Inquiry"
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| Publié dans: | Communications in Information Literacy vol. 18, no. 1 (2024), p. 56 |
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Communications in Information Literacy
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| 100 | 1 | |a Brinkman, Stacy |u University of California, Irvine | |
| 245 | 1 | |a Choose Your Own Research Adventure: An Asynchronous Tutorial to Address "Research as Inquiry" | |
| 260 | |b Communications in Information Literacy |c 2024 | ||
| 513 | |a Journal Article | ||
| 520 | 3 | |a The Framework for Information Literacy for Higher Education posits that the practice of asking questions in order to deepen inquiry and understanding is a key element of information literacy. While the "Research as Inquiry" frame is teachable in library instruction, it can be difficult to scale. Popular instructional design software tends to present information in linear formats that can limit how students understand the iterative nature of research. This article presents an attempt at an asynchronous tutorial that overcomes this limitation of medium and that presents "Research as Inquiry" through an iterative and question-based online game. We discuss the development, implementation, and assessment of the tutorial, as well as issues of sustainability and scale. | |
| 653 | |a Teaching | ||
| 653 | |a Higher education | ||
| 653 | |a User training | ||
| 653 | |a Information literacy | ||
| 653 | |a Academic libraries | ||
| 653 | |a Workshops | ||
| 653 | |a Writing instruction | ||
| 653 | |a Instructional design | ||
| 653 | |a College students | ||
| 653 | |a Librarians | ||
| 653 | |a Humanities | ||
| 653 | |a Core curriculum | ||
| 653 | |a Online tutorials | ||
| 653 | |a Learning | ||
| 653 | |a Literacy | ||
| 653 | |a Grammatical aspect | ||
| 653 | |a Research | ||
| 653 | |a Computer & video games | ||
| 653 | |a Information | ||
| 653 | |a Research Projects | ||
| 653 | |a Educational Practices | ||
| 653 | |a Quarter System | ||
| 653 | |a Curriculum Development | ||
| 653 | |a Graduate Students | ||
| 653 | |a Active Learning | ||
| 653 | |a Educational Technology | ||
| 653 | |a Games | ||
| 653 | |a Freshman Composition | ||
| 653 | |a Library Instruction | ||
| 653 | |a Consultation Programs | ||
| 653 | |a Online Systems | ||
| 653 | |a Comparative Education | ||
| 653 | |a Comparative Analysis | ||
| 653 | |a Library Personnel | ||
| 653 | |a Concept Mapping | ||
| 653 | |a Database Management Systems | ||
| 653 | |a Institutional Research | ||
| 653 | |a Inquiry | ||
| 700 | 1 | |a Hilton, Samantha |u Occidental College | |
| 773 | 0 | |t Communications in Information Literacy |g vol. 18, no. 1 (2024), p. 56 | |
| 786 | 0 | |d ProQuest |t Library Science Database | |
| 856 | 4 | 1 | |3 Citation/Abstract |u https://www.proquest.com/docview/3085128313/abstract/embedded/6A8EOT78XXH2IG52?source=fedsrch |
| 856 | 4 | 0 | |3 Full Text |u https://www.proquest.com/docview/3085128313/fulltext/embedded/6A8EOT78XXH2IG52?source=fedsrch |
| 856 | 4 | 0 | |3 Full Text - PDF |u https://www.proquest.com/docview/3085128313/fulltextPDF/embedded/6A8EOT78XXH2IG52?source=fedsrch |
| 856 | 4 | 0 | |3 Full text outside of ProQuest |u http://eric.ed.gov/?id=EJ1431337 |