Quantum Machine Learning Playground
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| Udgivet i: | IEEE Computer Graphics and Applications vol. 44, no. 5 (2024), p. 40 |
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| Hovedforfatter: | |
| Andre forfattere: | , |
| Udgivet: |
The Institute of Electrical and Electronics Engineers, Inc. (IEEE)
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| Online adgang: | Citation |
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| 100 | 1 | |a Debus, Pascal |u Fraunhofer Institute for Applied and Integrated Security, Garching, Germany | |
| 245 | 1 | |a Quantum Machine Learning Playground | |
| 260 | |b The Institute of Electrical and Electronics Engineers, Inc. (IEEE) |c 2024 | ||
| 513 | |a Journal Article | ||
| 653 | |a Algorithms | ||
| 653 | |a Quantum computing | ||
| 653 | |a Metaphor | ||
| 653 | |a Applications programs | ||
| 653 | |a Machine learning | ||
| 653 | |a Software | ||
| 653 | |a Visualization | ||
| 653 | |a Playgrounds | ||
| 700 | 1 | |a Issel, Sebastian |u Fraunhofer Institute for Applied and Integrated Security, Garching, Germany | |
| 700 | 1 | |a Kilian Tscharke |u Fraunhofer Institute for Applied and Integrated Security, Garching, Germany | |
| 773 | 0 | |t IEEE Computer Graphics and Applications |g vol. 44, no. 5 (2024), p. 40 | |
| 786 | 0 | |d ProQuest |t Advanced Technologies & Aerospace Database | |
| 856 | 4 | 1 | |3 Citation |u https://www.proquest.com/docview/3120646740/citation/embedded/L8HZQI7Z43R0LA5T?source=fedsrch |