FIRE-3DV: Framework-Independent Rendering Engine for 3D Graphics using Vulkan

Guardado en:
书目详细资料
发表在:arXiv.org (Dec 13, 2024), p. n/a
主要作者: Allison, Christopher John
其他作者: Zhou, Haoying, Munawar, Adnan, Kazanzides, Peter, Barragan, Juan Antonio
出版:
Cornell University Library, arXiv.org
主题:
在线阅读:Citation/Abstract
Full text outside of ProQuest
标签: 添加标签
没有标签, 成为第一个标记此记录!
实物特征
摘要:Interactive dynamic simulators are an accelerator for developing novel robotic control algorithms and complex systems involving humans and robots. In user training and synthetic data generation applications, high-fidelity visualizations from the simulation are essential. Yet, robotic simulators often limit their rendering algorithms to preserve real-time interaction with the simulation. Advancements in Graphics Processing Units (GPU) enable improved visualization without compromising performance. However, these advancements cannot be fully leveraged in simulation frameworks that use legacy graphics application programming interfaces (API) to interface with the GPU. This paper presents a performance-focused and lightweight rendering engine supporting the modern Vulkan graphics API that can be easily integrated with other simulation frameworks to enhance visualizations. To illustrate the proposed method, our engine is used to modernize the legacy rendering pipeline of the Asynchronous Multi-Body Framework (AMBF), a dynamic simulation framework used extensively for interactive robotics simulation development. This new rendering engine implements graphical features such as physically based rendering (PBR), anti-aliasing, and ray-traced shadows, significantly improving the image fidelity of AMBF. Computational experiments show that the engine can render a simulated scene with over seven million triangles while maintaining GPU computation times within two milliseconds.
ISSN:2331-8422
Fuente:Engineering Database