The usability of a virtual reality augmented training program to teach goniometry to occupational therapy students

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I whakaputaina i:BMC Medical Education vol. 25 (2025), p. 1
Kaituhi matua: Baker, Nancy A
Ētahi atu kaituhi: Jane O’Shanassy, Unsworth, Carolyn A
I whakaputaina:
Springer Nature B.V.
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Urunga tuihono:Citation/Abstract
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003 UK-CbPIL
022 |a 1472-6920 
024 7 |a 10.1186/s12909-024-06384-0  |2 doi 
035 |a 3152689534 
045 2 |b d20250101  |b d20251231 
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100 1 |a Baker, Nancy A 
245 1 |a The usability of a virtual reality augmented training program to teach goniometry to occupational therapy students 
260 |b Springer Nature B.V.  |c 2025 
513 |a Journal Article 
520 3 |a BackgroundTraining occupational therapy students in manual skills such as goniometry typically requires intensive one on one student teacher interactions and repetitive practice to ensure competency. There is evidence that immersive virtual reality (IVR) supported embodied learning can improve confidence and performance of skills. Embodied learning refers to learner’s experience of viewing a simulated body and its properties as if they were the learner’s own biological body. The aim of this proof-of-concept study was to develop and examine the usability and establish preliminary efficacy of an Embodied Goniometric Occupational Therapy Training Program (EGOTTP) to teach occupational therapy students wrist goniometry.MethodsFollowing the generation of written scripts, we used a 360-degree camera to film and create the program, with 3- levels of detailed education for six wrist goniometry measures, flexion-extension, radial-ulnar deviation and pronation-supination. Five students rated their experience using EGOTTP on measures of usability and efficacy.ResultsThe EGOTTP was developed over a 1-month period, and the participants reported good to high levels of embodiment and engagement, and their ratings suggested that the EGOTTP was easy to use with the support of an educator.ConclusionIVR training programs such as this one hold promise for teaching manual skill acquisition such as goniometry. As IVR technologies become more affordable and widespread, this approach could complement other strategies used to teach goniometry skills to students. 
653 |a Teaching 
653 |a Students 
653 |a Usability 
653 |a Training 
653 |a Virtual reality 
653 |a Skills 
653 |a Occupational therapy 
653 |a Blood pressure 
653 |a Range of motion 
653 |a Embodiment 
653 |a Learning 
653 |a Education 
653 |a Medical education 
653 |a Computer Simulation 
653 |a Observational Learning 
653 |a Physical Environment 
653 |a Competence 
653 |a Predominantly White Institutions 
653 |a Video Technology 
653 |a Nursing Education 
653 |a Motion 
653 |a College Faculty 
653 |a Simulated Environment 
653 |a Modeling (Psychology) 
653 |a Ethics 
653 |a Competency Based Education 
653 |a Research Committees 
700 1 |a Jane O’Shanassy 
700 1 |a Unsworth, Carolyn A 
773 0 |t BMC Medical Education  |g vol. 25 (2025), p. 1 
786 0 |d ProQuest  |t Healthcare Administration Database 
856 4 1 |3 Citation/Abstract  |u https://www.proquest.com/docview/3152689534/abstract/embedded/L8HZQI7Z43R0LA5T?source=fedsrch 
856 4 0 |3 Full Text  |u https://www.proquest.com/docview/3152689534/fulltext/embedded/L8HZQI7Z43R0LA5T?source=fedsrch 
856 4 0 |3 Full Text - PDF  |u https://www.proquest.com/docview/3152689534/fulltextPDF/embedded/L8HZQI7Z43R0LA5T?source=fedsrch