Nutritional behavior: a child’s play? A systematic review on the effectiveness of digital edutainment games in improving nutrition behavior among school-going children

Guardado en:
Bibliografiske detaljer
Udgivet i:Health Education vol. 125, no. 1 (2025), p. 49-67
Hovedforfatter: Mohapatra, Subhashree
Andre forfattere: Mohandas, Rahul
Udgivet:
Emerald Group Publishing Limited
Fag:
Online adgang:Citation/Abstract
Full Text
Full Text - PDF
Tags: Tilføj Tag
Ingen Tags, Vær først til at tagge denne postø!

MARC

LEADER 00000nab a2200000uu 4500
001 3157827104
003 UK-CbPIL
022 |a 0965-4283 
022 |a 1758-714X 
024 7 |a 10.1108/HE-02-2024-0016  |2 doi 
035 |a 3157827104 
045 2 |b d20250101  |b d20250228 
084 |a 46135  |2 nlm 
100 1 |a Mohapatra, Subhashree  |u Department of Public Health Dentistry, Dr. D. Y. Patil Dental College and Hospital, Dr. D. Y. Patil Vidyapeeth, Pune, India 
245 1 |a Nutritional behavior: a child’s play? A systematic review on the effectiveness of digital edutainment games in improving nutrition behavior among school-going children 
260 |b Emerald Group Publishing Limited  |c 2025 
513 |a Evidence Based Healthcare Journal Article 
520 3 |a PurposeSince youngsters are being extensively engaged with digital devices these days, integrating digital technologies into food and nutrition education programs, stands out as a viable method. The current systematic review aimed to assess the available literature on the effectiveness of digital edutainment games on nutrition behavior of school-going children.Design/methodology/approachFrom the earliest date available until September 30, 2023, a comprehensive search was conducted in databases such as PubMed, Cochrane, Scopus, Lilacs, Science Direct, Web of Science and Google Scholar to identify relevant articles. Only randomized controlled studies were included in the review. Seven full-text publications that fulfilled the eligibility criteria were subjected to additional data extraction processing.FindingsChildren’s dietary behavior was found to be improved by playing digital games because they are entertaining and pleasurable. The majority of the studies' favored game type was game-based simulations. In terms of pedagogical role, all the studies were independent and not complementary to traditional conventional classroom lectures.Research limitations/implicationsBased on the results, digital educational games show promising results in terms of acceptability and early impacts on reducing sugar intake and enhancing dietary habits in school-age children. However, it is necessary to conduct more research to determine the essential elements of these games, their duration of usefulness and their generalizability.Originality/valueThis review contributes to the researchers and academicians by providing relevant information regarding effectiveness of digital edutainment games on nutrition behavior of school-going children. This is the first systematic review conducted to assess the effectiveness of digital edutainment games on nutrition behavior of school-going children. 
653 |a Databases 
653 |a Nutrition education 
653 |a Extraction 
653 |a Science 
653 |a Games 
653 |a Usefulness 
653 |a Bias 
653 |a Educational programs 
653 |a Systematic review 
653 |a Lectures 
653 |a Publications 
653 |a Obesity 
653 |a Clinical trials 
653 |a Overweight 
653 |a Generalizability 
653 |a Children & youth 
653 |a Behavior 
653 |a Classrooms 
653 |a Children 
653 |a Childrens health 
653 |a Health behavior 
653 |a Habits 
653 |a Computer & video games 
653 |a Acceptability 
653 |a Student behavior 
653 |a Data processing 
653 |a Effectiveness 
653 |a Schools 
653 |a Nutrition 
653 |a Gamification 
653 |a Play 
653 |a Education 
653 |a Diet 
653 |a Behavior Modification 
653 |a Child Behavior 
653 |a Nutrition Instruction 
653 |a Influence of Technology 
653 |a Meta Analysis 
653 |a Reference Materials 
653 |a Evidence 
653 |a Program Implementation 
653 |a Search Strategies 
653 |a Randomized Controlled Trials 
653 |a Information Seeking 
653 |a Video Games 
653 |a Database Management Systems 
653 |a Behavior Change 
653 |a Game Based Learning 
653 |a Educational Facilities Improvement 
653 |a Educational Games 
700 1 |a Mohandas, Rahul  |u Department of Oral Pathology and Microbiology, Dr. D. Y. Patil Dental College and Hospital, Dr. D. Y. Patil Vidyapeeth, Pune, India 
773 0 |t Health Education  |g vol. 125, no. 1 (2025), p. 49-67 
786 0 |d ProQuest  |t Sociology Database 
856 4 1 |3 Citation/Abstract  |u https://www.proquest.com/docview/3157827104/abstract/embedded/L8HZQI7Z43R0LA5T?source=fedsrch 
856 4 0 |3 Full Text  |u https://www.proquest.com/docview/3157827104/fulltext/embedded/L8HZQI7Z43R0LA5T?source=fedsrch 
856 4 0 |3 Full Text - PDF  |u https://www.proquest.com/docview/3157827104/fulltextPDF/embedded/L8HZQI7Z43R0LA5T?source=fedsrch