An Agile Approach for Collaborative Inquiry-Based Learning in Ubiquitous Environment

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Publicat a:International Journal of Advanced Computer Science and Applications vol. 16, no. 1 (2025)
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Science and Information (SAI) Organization Limited
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024 7 |a 10.14569/IJACSA.2025.0160132  |2 doi 
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245 1 |a An Agile Approach for Collaborative Inquiry-Based Learning in Ubiquitous Environment 
260 |b Science and Information (SAI) Organization Limited  |c 2025 
513 |a Journal Article 
520 3 |a The use of collaborative inquiry-based learning has been prevalent in educational contexts particularly in science education. Using such collaborative environments, learners can increase their engagement, knowledge and critical thinking skills about science. With the advancement of technologies, ubiquitous learning environments have been designed for facilitating learning in real-time contexts. Over the past few years, agile-based approaches have been implemented at higher education for inquiry-based learning activities. However, there is a lack of studies found that focuses on agile-based approach for ubiquitous collaborative inquiry learning activities at K-12 education level. Therefore, this study presents the ScrumBan Ubiquitous Inquiry Framework (SBUIF), for inquiry-based learning activities at K-12 education level. For this purpose, an application uASK has been developed on the proposed framework, SBUIF. For the evaluation purposes, computer-supported collaborative learning (CSCL) affordances along with micro and meso levels of the M3 evaluation framework has been applied. An experiment was conducted for the evaluation of uASK application in comparison with the Trello application, involving 205 to 127 seventh-grade students. Results demonstrated that uASK learners achieved higher scores as compared with Trello participants. Further, survey results indicated higher levels of engagement, satisfaction, and enjoyment among uASK users. The study concludes that uASK offers significant advantages over Trello in fostering collaborative inquiry-based learning activities in ubiquitous environment. 
610 4 |a WhatsApp Inc 
653 |a Collaborative virtual environments 
653 |a Computer aided testing 
653 |a Computer assisted instruction--CAI 
653 |a Real time 
653 |a Education 
653 |a Higher education 
653 |a Classrooms 
653 |a Software development 
653 |a Computer science 
653 |a Communication 
653 |a Science education 
653 |a Knowledge 
653 |a Instructional design 
653 |a School environment 
653 |a Project management 
653 |a University students 
653 |a Learning activities 
653 |a Critical thinking 
653 |a Inquiry method 
653 |a Collaborative learning 
653 |a Distance learning 
653 |a Software engineering 
653 |a Just in time 
773 0 |t International Journal of Advanced Computer Science and Applications  |g vol. 16, no. 1 (2025) 
786 0 |d ProQuest  |t Advanced Technologies & Aerospace Database 
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