Reliability and validity of a self-developed virtual reality-based test battery for assessing motor skills in sports performance
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| Publicado en: | Scientific Reports (Nature Publisher Group) vol. 15, no. 1 (2025), p. 6256 |
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| Publicado: |
Nature Publishing Group
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| Acceso en línea: | Citation/Abstract Full Text - PDF |
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| 022 | |a 2045-2322 | ||
| 024 | 7 | |a 10.1038/s41598-025-89385-3 |2 doi | |
| 035 | |a 3168925192 | ||
| 045 | 2 | |b d20250101 |b d20251231 | |
| 084 | |a 274855 |2 nlm | ||
| 245 | 1 | |a Reliability and validity of a self-developed virtual reality-based test battery for assessing motor skills in sports performance | |
| 260 | |b Nature Publishing Group |c 2025 | ||
| 513 | |a Journal Article | ||
| 520 | 3 | |a Athletes must master various motor skills for success in their sports. To assess performance and identify areas of improvement, effective sports-motoric tests are essential. Key abilities such as reaction time, jumping, and complex movement coordination are critical. Virtual reality (VR) offers a practical, traditional equipment-free tool for assessment, though new VR-based tests must be evaluated first. We evaluated a self-developed test battery to measure reaction time (drop-bar test), jumping ability (jump and reach test), and parkour execution involving multiple complex motor tasks (with/without a virtual opponent). 32 participants completed these tests twice in real environment (RE) and VR (pre- and post-test). Intraclass correlation coefficients showed high reliability for reaction time in RE (0.858) and VR (0.888), with moderate significant correlations between them (r = .445), suggesting validity. The jump and reach test showed even better reliability (RE: 0.944, VR: 0.886) with strong correlations between RE and VR (r = .838). The parkour test showed lower reliability (x̄ 0.770), particularly for one task, with significant differences between the conditions indicating different behavior in VR. However, the addition of a virtual opponent eliminated these differences. VR appears to be a promising alternative to traditional testing methods, revealing comparable values across conditions. | |
| 653 | |a Jumping | ||
| 653 | |a Motor ability | ||
| 653 | |a Motor skill | ||
| 653 | |a Computer applications | ||
| 653 | |a Performance assessment | ||
| 653 | |a Reaction time task | ||
| 653 | |a Virtual reality | ||
| 653 | |a Motor task performance | ||
| 653 | |a Correlation coefficient | ||
| 653 | |a Athletes | ||
| 653 | |a Athletic performance | ||
| 653 | |a Environmental | ||
| 773 | 0 | |t Scientific Reports (Nature Publisher Group) |g vol. 15, no. 1 (2025), p. 6256 | |
| 786 | 0 | |d ProQuest |t Science Database | |
| 856 | 4 | 1 | |3 Citation/Abstract |u https://www.proquest.com/docview/3168925192/abstract/embedded/7BTGNMKEMPT1V9Z2?source=fedsrch |
| 856 | 4 | 0 | |3 Full Text - PDF |u https://www.proquest.com/docview/3168925192/fulltextPDF/embedded/7BTGNMKEMPT1V9Z2?source=fedsrch |