MARC

LEADER 00000nab a2200000uu 4500
001 3170872175
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022 |a 2227-7102 
022 |a 2076-3344 
024 7 |a 10.3390/educsci15020198  |2 doi 
035 |a 3170872175 
045 2 |b d20250101  |b d20251231 
084 |a 231457  |2 nlm 
100 1 |a Stein, Gordon  |u Department of Computer Science, Vanderbilt University, Nashville, TN 37212, USA<email>akos.ledeczi@vanderbilt.edu</email> (Á.L.) 
245 1 |a A Novice-Friendly and Accessible Networked Educational Robotics Simulation Platform 
260 |b MDPI AG  |c 2025 
513 |a Journal Article 
520 3 |a Despite its potential for STEM education, educational robotics remains out of reach for many classrooms due to upfront purchase costs, maintenance requirements, storage space, and numerous other barriers to entry. As demonstrated previously, these physical robot limitations can be reduced or eliminated through simulation. This work presents a new version of RoboScape Online, a browser-based networked educational robotics simulation platform that aims to make robotics education more accessible while expanding both the breadth and depth of topics taught. Through cloud-hosted simulations, this platform enables distant students to collaborate and compete in real-time. Integration with NetsBlox, a block-based programming environment, allows students at any level to participate in computer science activities. By incorporating a virtual machine for running NetsBlox code into the server, RoboScape Online enables scenarios to be built using the same syntax and abstractions used to program the robots. This approach enables more creative curriculum activities while proving that block-based programming is a valuable development tool, not just a “toy language”. Classroom case studies demonstrate RoboScape Online’s potential to improve students’ computational thinking skills and foster positive attitudes toward STEM subjects, with especially significant improvements in attitudes toward self-expression and creativity within the realm of computer science. 
653 |a Computer science 
653 |a Handicapped accessibility 
653 |a Students with disabilities 
653 |a Robots 
653 |a STEM education 
653 |a Educational technology 
653 |a Electrical engineering 
653 |a Distance learning 
653 |a Robotics 
653 |a COVID-19 
653 |a Simulation 
653 |a Computers 
653 |a Classrooms 
653 |a Costs 
653 |a Science education 
653 |a Pandemics 
653 |a Computer engineering 
653 |a Influence of Technology 
653 |a Distance Education 
653 |a Computer Science Education 
653 |a Simulated Environment 
653 |a Maintenance 
653 |a Environmental Influences 
653 |a Hazardous Materials 
653 |a Novices 
653 |a Language Maintenance 
653 |a Science Instruction 
653 |a Purchasing 
653 |a Storage 
653 |a Educational Demand 
653 |a Opportunities 
653 |a Engineering Education 
653 |a Educational Environment 
653 |a Learner Engagement 
653 |a Educational Facilities Improvement 
653 |a Programming 
700 1 |a Devin, Jean  |u Department of Computer Science, Vanderbilt University, Nashville, TN 37212, USA<email>akos.ledeczi@vanderbilt.edu</email> (Á.L.) 
700 1 |a Kittani, Saman  |u Department of Computer Science, Vanderbilt University, Nashville, TN 37212, USA<email>akos.ledeczi@vanderbilt.edu</email> (Á.L.) 
700 1 |a Deweese, Menton  |u Department of Teaching and Learning, Vanderbilt University, Nashville, TN 37212, USA; <email>menton.deweese@vanderbilt.edu</email> 
700 1 |a Lédeczi, Ákos  |u Department of Computer Science, Vanderbilt University, Nashville, TN 37212, USA<email>akos.ledeczi@vanderbilt.edu</email> (Á.L.) 
773 0 |t Education Sciences  |g vol. 15, no. 2 (2025), p. 198 
786 0 |d ProQuest  |t Education Database 
856 4 1 |3 Citation/Abstract  |u https://www.proquest.com/docview/3170872175/abstract/embedded/L8HZQI7Z43R0LA5T?source=fedsrch 
856 4 0 |3 Full Text + Graphics  |u https://www.proquest.com/docview/3170872175/fulltextwithgraphics/embedded/L8HZQI7Z43R0LA5T?source=fedsrch 
856 4 0 |3 Full Text - PDF  |u https://www.proquest.com/docview/3170872175/fulltextPDF/embedded/L8HZQI7Z43R0LA5T?source=fedsrch