MARC

LEADER 00000nab a2200000uu 4500
001 3181430728
003 UK-CbPIL
022 |a 2227-7102 
022 |a 2076-3344 
024 7 |a 10.3390/educsci15030381  |2 doi 
035 |a 3181430728 
045 2 |b d20250101  |b d20251231 
084 |a 231457  |2 nlm 
100 1 |a Yu-Tung, Kuo  |u Department of Applied Engineering Technology, North Carolina A&T State University, Greensboro, NC 27401, USA 
245 1 |a Exploring Minority Students’ Perceptions of Using Open Educational Resources in a Computer Game Design Course 
260 |b MDPI AG  |c 2025 
513 |a Journal Article 
520 3 |a With the increasing use of open educational resources (OERs) in higher education, and the potential of OERs to enhance student learning, this study investigated minority students’ perceptions of using OERs in learning computer programming. The influence of minority students’ OER perceptions on their learning outcomes, as well as the relationships of the perception variables were explored. The participants were minority students from an HBCU institution in the southeastern United States. Quantitative approaches were used to analyze the collected data. The results indicated that the minority students’ perceptions of using OERs had a significant influence on their perceived learning outcomes in learning computer programming. OER self-efficacy did not influence the minority students’ perceived learning for programming. Understanding of OERs, OER interest, and OER self-efficacy significantly predicted the minority students’ perceived value/usefulness of OERs in learning coding. 
610 4 |a United Nations Educational Scientific & Cultural Organization 
653 |a Teaching 
653 |a Minority students 
653 |a Higher education 
653 |a White people 
653 |a Textbooks 
653 |a Computer programming 
653 |a Perceptions 
653 |a Open educational resources 
653 |a Educational objectives 
653 |a Academic achievement 
653 |a Educational materials 
653 |a Self-efficacy 
653 |a Computer & video games 
653 |a Quantitative analysis 
653 |a Learning 
653 |a Minority Group Influences 
653 |a Educational Quality 
653 |a Learning Activities 
653 |a Literature Reviews 
653 |a Educational Resources 
653 |a Influence of Technology 
653 |a Learning Processes 
653 |a Computers 
653 |a Learning Experience 
653 |a Educational Technology 
653 |a Meta Analysis 
653 |a Goal Orientation 
653 |a Beliefs 
653 |a Outcomes of Education 
653 |a Minority Group Students 
653 |a Educational Experience 
653 |a Educational Environment 
653 |a Course Content 
653 |a Learner Engagement 
653 |a Integrated Activities 
653 |a Programming 
700 1 |a Yu-Chun, Kuo  |u Department of Critical Literacy, Technology & Multilingual Education, Rowan University, Glassboro, NJ 08028, USA 
700 1 |a Hung-Wei, Tseng  |u Department of Professional Counseling & Leadership/Online@JSU, Jacksonville State University, Jacksonville, AL 36265, USA 
773 0 |t Education Sciences  |g vol. 15, no. 3 (2025), p. 381 
786 0 |d ProQuest  |t Education Database 
856 4 1 |3 Citation/Abstract  |u https://www.proquest.com/docview/3181430728/abstract/embedded/6A8EOT78XXH2IG52?source=fedsrch 
856 4 0 |3 Full Text  |u https://www.proquest.com/docview/3181430728/fulltext/embedded/6A8EOT78XXH2IG52?source=fedsrch 
856 4 0 |3 Full Text - PDF  |u https://www.proquest.com/docview/3181430728/fulltextPDF/embedded/6A8EOT78XXH2IG52?source=fedsrch