Relationship between gamification elements and social and human factors using the simple additive weighting method

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Publikašuvnnas:PLoS One vol. 20, no. 4 (Apr 2025), p. e0320419
Váldodahkki: Restrepo-Tamayo, Luz Marcela
Eará dahkkit: Gloria Piedad Gasca-Hurtado, Machuca-Villegas, Liliana, Morillo-Puente, Solbey
Almmustuhtton:
Public Library of Science
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LEADER 00000nab a2200000uu 4500
001 3191113851
003 UK-CbPIL
022 |a 1932-6203 
024 7 |a 10.1371/journal.pone.0320419  |2 doi 
035 |a 3191113851 
045 2 |b d20250401  |b d20250430 
084 |a 174835  |2 nlm 
100 1 |a Restrepo-Tamayo, Luz Marcela 
245 1 |a Relationship between gamification elements and social and human factors using the simple additive weighting method 
260 |b Public Library of Science  |c Apr 2025 
513 |a Journal Article 
520 3 |a Gamification is a strategy to stimulate social and human factors (SHF) that influence software development productivity. However, software development teams must improve their productivity to face the challenges of software development organizations. Traditionally, productivity analysis only includes technical factors. Literature shows the importance of SHFs in productivity. Furthermore, gamification elements can contribute to enhancing such factors to improve performance. Thus, to design strategies to enhance a specific SHF, it is essential to identify how gamification elements are related to these factors. The objective of this research is to determine the relationship between gamification elements and SHF that influence the productivity of software development teams. This research included the design of a scoring template to collect data from the experts. The importance was calculated using the Simple Additive Weighting (SAW) method as a tool framed in decision theory. Three criteria were considered: cumulative score, matches in inclusion, and values. The relationships of importance serve as a reference value in designing gamification strategies that promote improved productivity. It extends the path toward analyzing the effect of gamification on the productivity of software development. This relationship facilitates designing and implementing gamification strategies to improve productivity. 
653 |a Decision theory 
653 |a Research methodology 
653 |a User behavior 
653 |a Software development 
653 |a Collaboration 
653 |a Teams 
653 |a Software 
653 |a Productivity 
653 |a Human factors 
653 |a Weighting methods 
653 |a Superhigh frequencies 
653 |a Influence 
653 |a Gamification 
653 |a Software engineering 
653 |a Systematic review 
653 |a Social 
653 |a Economic 
700 1 |a Gloria Piedad Gasca-Hurtado 
700 1 |a Machuca-Villegas, Liliana 
700 1 |a Morillo-Puente, Solbey 
773 0 |t PLoS One  |g vol. 20, no. 4 (Apr 2025), p. e0320419 
786 0 |d ProQuest  |t Health & Medical Collection 
856 4 1 |3 Citation/Abstract  |u https://www.proquest.com/docview/3191113851/abstract/embedded/6A8EOT78XXH2IG52?source=fedsrch 
856 4 0 |3 Full Text  |u https://www.proquest.com/docview/3191113851/fulltext/embedded/6A8EOT78XXH2IG52?source=fedsrch 
856 4 0 |3 Full Text - PDF  |u https://www.proquest.com/docview/3191113851/fulltextPDF/embedded/6A8EOT78XXH2IG52?source=fedsrch