Relationship between gamification elements and social and human factors using the simple additive weighting method
Furkejuvvon:
| Publikašuvnnas: | PLoS One vol. 20, no. 4 (Apr 2025), p. e0320419 |
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| Váldodahkki: | |
| Eará dahkkit: | , , |
| Almmustuhtton: |
Public Library of Science
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| Fáttát: | |
| Liŋkkat: | Citation/Abstract Full Text Full Text - PDF |
| Fáddágilkorat: |
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| LEADER | 00000nab a2200000uu 4500 | ||
|---|---|---|---|
| 001 | 3191113851 | ||
| 003 | UK-CbPIL | ||
| 022 | |a 1932-6203 | ||
| 024 | 7 | |a 10.1371/journal.pone.0320419 |2 doi | |
| 035 | |a 3191113851 | ||
| 045 | 2 | |b d20250401 |b d20250430 | |
| 084 | |a 174835 |2 nlm | ||
| 100 | 1 | |a Restrepo-Tamayo, Luz Marcela | |
| 245 | 1 | |a Relationship between gamification elements and social and human factors using the simple additive weighting method | |
| 260 | |b Public Library of Science |c Apr 2025 | ||
| 513 | |a Journal Article | ||
| 520 | 3 | |a Gamification is a strategy to stimulate social and human factors (SHF) that influence software development productivity. However, software development teams must improve their productivity to face the challenges of software development organizations. Traditionally, productivity analysis only includes technical factors. Literature shows the importance of SHFs in productivity. Furthermore, gamification elements can contribute to enhancing such factors to improve performance. Thus, to design strategies to enhance a specific SHF, it is essential to identify how gamification elements are related to these factors. The objective of this research is to determine the relationship between gamification elements and SHF that influence the productivity of software development teams. This research included the design of a scoring template to collect data from the experts. The importance was calculated using the Simple Additive Weighting (SAW) method as a tool framed in decision theory. Three criteria were considered: cumulative score, matches in inclusion, and values. The relationships of importance serve as a reference value in designing gamification strategies that promote improved productivity. It extends the path toward analyzing the effect of gamification on the productivity of software development. This relationship facilitates designing and implementing gamification strategies to improve productivity. | |
| 653 | |a Decision theory | ||
| 653 | |a Research methodology | ||
| 653 | |a User behavior | ||
| 653 | |a Software development | ||
| 653 | |a Collaboration | ||
| 653 | |a Teams | ||
| 653 | |a Software | ||
| 653 | |a Productivity | ||
| 653 | |a Human factors | ||
| 653 | |a Weighting methods | ||
| 653 | |a Superhigh frequencies | ||
| 653 | |a Influence | ||
| 653 | |a Gamification | ||
| 653 | |a Software engineering | ||
| 653 | |a Systematic review | ||
| 653 | |a Social | ||
| 653 | |a Economic | ||
| 700 | 1 | |a Gloria Piedad Gasca-Hurtado | |
| 700 | 1 | |a Machuca-Villegas, Liliana | |
| 700 | 1 | |a Morillo-Puente, Solbey | |
| 773 | 0 | |t PLoS One |g vol. 20, no. 4 (Apr 2025), p. e0320419 | |
| 786 | 0 | |d ProQuest |t Health & Medical Collection | |
| 856 | 4 | 1 | |3 Citation/Abstract |u https://www.proquest.com/docview/3191113851/abstract/embedded/6A8EOT78XXH2IG52?source=fedsrch |
| 856 | 4 | 0 | |3 Full Text |u https://www.proquest.com/docview/3191113851/fulltext/embedded/6A8EOT78XXH2IG52?source=fedsrch |
| 856 | 4 | 0 | |3 Full Text - PDF |u https://www.proquest.com/docview/3191113851/fulltextPDF/embedded/6A8EOT78XXH2IG52?source=fedsrch |