Distractive Signal Processing in a 3D Digital Space a Study of Binaural Signal Processing in Video Games

Guardado en:
Detalles Bibliográficos
Publicado en:ProQuest Dissertations and Theses (2025)
Autor principal: Wray, Dylan J. M.
Publicado:
ProQuest Dissertations & Theses
Materias:
Acceso en línea:Citation/Abstract
Full Text - PDF
Etiquetas: Agregar Etiqueta
Sin Etiquetas, Sea el primero en etiquetar este registro!
Descripción
Resumen:This thesis assesses how game audio that is designed to create immersion or presence in video games has an effect on the player’s ability to play the game. The paper outlines research to define immersive game audio in its role in video games as well as its dual nature as a carrier of information. I used Unreal Engine 5 to create an audio based game to test reaction time of the research subjects. The game advances with increasing difficulty due to a steady increase of immersive audio. Looking at how immersive audio impacts a player’s ability to react and make decisions, we can identify a threshold of tolerance, (or a lack thereof) for immersive audio before it starts to distract the player from important task related information. The results yield a prospective opportunity for the gaming industry, as technology progresses and moves forward and continues to utilize binaural signal processing for audio localization in virtual spaces.
ISBN:9798314863343
Fuente:ProQuest Dissertations & Theses Global