An Overview of Video Game Biometrics Collection and Considerations for Cyberbiosecurity

Shranjeno v:
Bibliografske podrobnosti
izdano v:International Conference on Cyber Warfare and Security (Mar 2025), p. 400
Glavni avtor: Potter, Lucas
Drugi avtorji: Westberry, Christen, Palmer, Xavier-Lewis
Izdano:
Academic Conferences International Limited
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Online dostop:Citation/Abstract
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100 1 |a Potter, Lucas  |u BIOSView Labs, Oswego, KS, USA 
245 1 |a An Overview of Video Game Biometrics Collection and Considerations for Cyberbiosecurity 
260 |b Academic Conferences International Limited  |c Mar 2025 
513 |a Conference Proceedings 
520 3 |a Over the past fifty years, the global cost of consumer electronics has significantly decreased, leading to greater accessibility to both biosensing systems and interactive entertainment platforms. This increased access has naturally resulted in higher usage of medical and entertainment electronics. However, the intersection of these technologies, combined with invasive data harvesting practices, has raised concerns about the potential misuse of biological signals to manipulate individuals' behavior both within and beyond the video game environment. Currently, biometric data in video games are employed in various ways, such as using Heart Rate Variability (HRV) as a performance metric and integrating eye tracking to enhance hardware capabilities (Hughes & Jorda, 2021). Moreover, patents filed by companies in the interactive entertainment industry indicate ongoing efforts to use personalized data, including biometric and behavioral information, to identify and exploit gambling-like behaviors in players. These technologies, when combined with demographic data, can be utilized to predict and modify behavior to maximize profits. The implementation of these analyses varies across platforms, ranging from general-purpose mobile devices capable of offering interactive entertainment to specialized technologies designed exclusively for video games. Additionally, the concept of truth decay is explored in relation to video game-based advertisements, highlighting the blurring of lines between entertainment and persuasion. Furthermore, video games are increasingly recognized as potential training environments, where behavior can be influenced or conditioned in specific ways. As these technologies continue to evolve, the ethical implications of using biometric data in such contexts become ever more critical, warranting careful consideration and regulation to prevent the exploitation of players and to ensure that these powerful tools are used responsibly. Potential solutions to the exploitation of younger users of interactive entertainment are offered, demonstrating failures of current mechanisms and the abdication of responsibility of entertainment conglomerates. A collection of policies in the style of GDPR that could be used to safeguard users from unwanted interactions with their technologies are offered as a conclusion. 
653 |a Electronics 
653 |a Eye movements 
653 |a Behavior 
653 |a Marketing 
653 |a Cameras 
653 |a Computer & video games 
653 |a Smartphones 
653 |a Entertainment 
653 |a Biometrics 
653 |a Heart rate 
653 |a Players 
653 |a Exploitation 
653 |a Electrocardiography 
653 |a Data collection 
653 |a Platforms 
653 |a Virtual reality 
653 |a Interactive systems 
653 |a Ethics 
653 |a Gambling 
653 |a Advertisements 
653 |a Patents 
653 |a Human-computer interaction 
653 |a Data 
653 |a Tracking 
653 |a Entertainment industry 
653 |a Profits 
653 |a Persuasion 
653 |a Advertising 
653 |a Behavior modification 
653 |a Access 
653 |a Truth 
653 |a Video recordings 
653 |a Eye tracking 
653 |a Mobile phones 
700 1 |a Westberry, Christen  |u BIOSView Labs, Oswego, KS, USA 
700 1 |a Palmer, Xavier-Lewis  |u BIOSView Labs, Oswego, KS, USA 
773 0 |t International Conference on Cyber Warfare and Security  |g (Mar 2025), p. 400 
786 0 |d ProQuest  |t Political Science Database 
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856 4 0 |3 Full Text  |u https://www.proquest.com/docview/3202191287/fulltext/embedded/7BTGNMKEMPT1V9Z2?source=fedsrch 
856 4 0 |3 Full Text - PDF  |u https://www.proquest.com/docview/3202191287/fulltextPDF/embedded/7BTGNMKEMPT1V9Z2?source=fedsrch