Development and usability of VRainSUD’s cognitive training virtual reality platform for substance use disorders

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Опубликовано в::Scientific Reports (Nature Publisher Group) vol. 15, no. 1 (2025), p. 15942
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024 7 |a 10.1038/s41598-025-00922-6  |2 doi 
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245 1 |a Development and usability of VRainSUD’s cognitive training virtual reality platform for substance use disorders 
260 |b Nature Publishing Group  |c 2025 
513 |a Journal Article 
520 3 |a Cognitive deficits have been shown to increase the likelihood of relapse in individuals with substance use disorders (SUD). As such, cognitive training programs are important interventions for this population. In this study, we describe the development and test the usability of a virtual reality (VR)-based cognitive training program for individuals with SUD – VRainSUD. A total of 17 patients receiving inpatient treatment for SUD at an Addiction Treatment Center agreed to participate in the study. Participants completed 9 tasks designed to test the platform’s usability. The key performance indicators (e.g., time to complete the task) as well as any relevant observations were recorded. Finally, each participant completed a brief survey and the Post-Study System Usability Questionnaire (PSSUQ). VRainSUD was considered easy and pleasant to use but additional instructions were required on certain cognitive training tasks. The total PSSUQ score confirmed an overall high level of satisfaction concerning the platform’s usability (2.72 ± 1.92). Among the three subscales, system usefulness presented the most satisfactory score (1.76 ± 1.37) and information quality presented the least satisfactory score (3.00 ± 1.95). Changes were made to the platform to improve the on-screen information and instructions. Overall, participants showed interest in integrating VRainSUD into their standard treatment. Despite limited prior VR experience, they quickly adapted to the controllers and navigation. VRainSUD can be a potentially successful add-on to SUD treatment. 
653 |a Usability 
653 |a Computer applications 
653 |a Substance use 
653 |a Training 
653 |a Substance use disorder 
653 |a Addictions 
653 |a Population studies 
653 |a Virtual reality 
653 |a Drug use 
653 |a Social 
773 0 |t Scientific Reports (Nature Publisher Group)  |g vol. 15, no. 1 (2025), p. 15942 
786 0 |d ProQuest  |t Science Database 
856 4 1 |3 Citation/Abstract  |u https://www.proquest.com/docview/3203671172/abstract/embedded/L8HZQI7Z43R0LA5T?source=fedsrch 
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