Comparing Classification Algorithms to Recognize Selected Gestures Based on Microsoft Azure Kinect Joint Data

Guardado en:
Detalles Bibliográficos
Publicado en:Information vol. 16, no. 5 (2025), p. 421
Autor principal: Funken, Marc
Otros Autores: Thomas, Hanne
Publicado:
MDPI AG
Materias:
Acceso en línea:Citation/Abstract
Full Text + Graphics
Full Text - PDF
Etiquetas: Agregar Etiqueta
Sin Etiquetas, Sea el primero en etiquetar este registro!
Descripción
Resumen:This study aims to explore the potential of exergaming (which can be used along with prescriptive medication for children with spinal muscular atrophy) and examine its effects on monitoring and diagnosis. The present study focuses on comparing models trained on joint data for gesture detection, which has not been extensively explored in previous studies. The study investigates three approaches to detect gestures based on 3D Microsoft Azure Kinect joint data. We discuss simple decision rules based on angles and distances to label gestures. In addition, we explore supervised learning methods to increase the accuracy of gesture recognition in gamification. The compared models performed well on the recorded sample data, with the recurrent neural networks outperforming feedforward neural networks and decision trees on the captured motions. The findings suggest that gesture recognition based on joint data can be a valuable tool for monitoring and diagnosing children with spinal muscular atrophy. This study contributes to the growing body of research on the potential of virtual solutions in rehabilitation. The results also highlight the importance of using joint data for gesture recognition and provide insights into the most effective models for this task. The findings of this study can inform the development of more accurate and effective monitoring and diagnostic tools for children with spinal muscular atrophy.
ISSN:2078-2489
DOI:10.3390/info16050421
Fuente:Advanced Technologies & Aerospace Database