Physically Based, GPU Accelerated Auralization of 3D Volumes Using Free Space Diffractions

-д хадгалсан:
Номзүйн дэлгэрэнгүй
-д хэвлэсэн:ProQuest Dissertations and Theses (2025)
Үндсэн зохиолч: Chaudhary, Anav
Хэвлэсэн:
ProQuest Dissertations & Theses
Нөхцлүүд:
Онлайн хандалт:Citation/Abstract
Full Text - PDF
Full text outside of ProQuest
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MARC

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020 |a 9798286403646 
035 |a 3224573701 
045 2 |b d20250101  |b d20251231 
084 |a 66569  |2 nlm 
100 1 |a Chaudhary, Anav 
245 1 |a Physically Based, GPU Accelerated Auralization of 3D Volumes Using Free Space Diffractions 
260 |b ProQuest Dissertations & Theses  |c 2025 
513 |a Dissertation/Thesis 
520 3 |a Auralization, analogous to visualization, is the generation of sound fields (virtual or physical) through the use of simulation. Multiple methods of auralization have been explored, with acoustic simulation and simulation of acoustic propagation being primary contenders. These simulations place emphasis on physical accuracy, simulating real world effects such as wave diffraction and reverberation, which can often cause them to run at sub-interactive rates. Performant simulations are also given great emphasis, as usability increases with a decrease in per frame run-time, but physical accuracy is often sacrificed to achieve higher performance. Meanwhile, similar problem statements are being addressed in the realm of light transport, with recent advancements increasing physical accuracy in real time simulations. An exploration of such advancements is done to evaluate their ability to tackle the same problem statements in acoustic simulation. Evaluating the different advances in wave propagation, finally a free space BSDF formulation is defined to conduct diffractions of sound waves using a ray tracing approach. Finally, a proposed GPU accelerated application is outlined to generate and visualize the auralization of a sound field in a room. The use of GPU acceleration results in a speedup of more than 500, and significantly improves performance while recreating important wave propagation features. 
653 |a Receivers & amplifiers 
653 |a Architectural acoustics 
653 |a Software 
653 |a Choirs 
653 |a Sound waves 
653 |a Computer aided design--CAD 
653 |a Diffraction 
653 |a Computer graphics 
653 |a Research & development--R&D 
653 |a Visualization 
653 |a Geometry 
653 |a Radiation 
653 |a Acoustics 
653 |a Architectural engineering 
653 |a Computer science 
653 |a Design 
653 |a Electrical engineering 
653 |a Music 
653 |a Optics 
773 0 |t ProQuest Dissertations and Theses  |g (2025) 
786 0 |d ProQuest  |t ProQuest Dissertations & Theses Global 
856 4 1 |3 Citation/Abstract  |u https://www.proquest.com/docview/3224573701/abstract/embedded/ITVB7CEANHELVZIZ?source=fedsrch 
856 4 0 |3 Full Text - PDF  |u https://www.proquest.com/docview/3224573701/fulltextPDF/embedded/ITVB7CEANHELVZIZ?source=fedsrch 
856 4 0 |3 Full text outside of ProQuest  |u https://figshare.com/articles/thesis/_b_PHYSICALLY_BASED_GPU_ACCELERATED_AURALIZATION_OF_3D_VOLUMES_USING_FREE_SPACE_DIFFRACTIONS_b_/28773779