MARC

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022 |a 1472-6920 
024 7 |a 10.1186/s12909-025-07548-2  |2 doi 
035 |a 3227642841 
045 2 |b d20250101  |b d20251231 
084 |a 58506  |2 nlm 
100 1 |a Atasever, Ilknur 
245 1 |a The digital escape room developed for nursing students: GestDia 
260 |b Springer Nature B.V.  |c 2025 
513 |a Journal Article 
520 3 |a BackgroundDigital escape rooms have been developed during the pandemic, which improves students’ cooperation, communication skills, and critical thinking skills, effects on learning in nursing education.MethodThis study aimed to evaluate the GestDia escape room to assess students’ motivation and self-confidence in learning. A descriptive quantitative interventional study was carried out. The study population was nursing students in their third semester (n = 45). The students filled out the Instructional Materials Motivation Survey and Student Satisfaction and Self-Confidence in Learning Scale.ResultsThe mean scores obtained from motivation, satisfaction, and self-confidence scales were generally higher. Males scored higher on all scales than females, though these differences were not statistically significant (p > 0.05).ConclusionIn general, although games increase students’ motivation, satisfaction, and self-confidence, they can lead to gender differences. In the digital world, integrating escape rooms into nursing education can add joy to students’ learning process. 
651 4 |a Turkey 
653 |a Problem solving 
653 |a Students 
653 |a Collaboration 
653 |a Teaching methods 
653 |a Communication 
653 |a Games 
653 |a Teachers 
653 |a Knowledge 
653 |a Obstetrics 
653 |a Gestational diabetes 
653 |a Critical thinking 
653 |a Nurse specialists 
653 |a Learning 
653 |a Higher education 
653 |a Womens health 
653 |a Nursing education 
653 |a Clinical medicine 
653 |a Generation Z 
653 |a Escape rooms 
653 |a Gynecology 
653 |a Pandemics 
653 |a Nursing care 
653 |a Computer Simulation 
653 |a Learning Activities 
653 |a Environment 
653 |a Learning Motivation 
653 |a Communication (Thought Transfer) 
653 |a Puzzles 
653 |a Course Objectives 
653 |a Knowledge Level 
653 |a Instructional Effectiveness 
653 |a Diabetes 
653 |a Professional Education 
653 |a Game Based Learning 
653 |a Educational Strategies 
653 |a Educational Quality 
653 |a Influence of Technology 
653 |a Learning Processes 
653 |a Nursing Students 
653 |a Neonates 
653 |a Pregnancy 
653 |a Lifelong Learning 
700 1 |a Calik, Afra 
700 1 |a Emel Tasci Duran 
773 0 |t BMC Medical Education  |g vol. 25 (2025), p. 1-9 
786 0 |d ProQuest  |t Healthcare Administration Database 
856 4 1 |3 Citation/Abstract  |u https://www.proquest.com/docview/3227642841/abstract/embedded/7BTGNMKEMPT1V9Z2?source=fedsrch 
856 4 0 |3 Full Text  |u https://www.proquest.com/docview/3227642841/fulltext/embedded/7BTGNMKEMPT1V9Z2?source=fedsrch 
856 4 0 |3 Full Text - PDF  |u https://www.proquest.com/docview/3227642841/fulltextPDF/embedded/7BTGNMKEMPT1V9Z2?source=fedsrch