The digital escape room developed for nursing students: GestDia
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| Veröffentlicht in: | BMC Medical Education vol. 25 (2025), p. 1-9 |
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Springer Nature B.V.
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MARC
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| 022 | |a 1472-6920 | ||
| 024 | 7 | |a 10.1186/s12909-025-07548-2 |2 doi | |
| 035 | |a 3227642841 | ||
| 045 | 2 | |b d20250101 |b d20251231 | |
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| 100 | 1 | |a Atasever, Ilknur | |
| 245 | 1 | |a The digital escape room developed for nursing students: GestDia | |
| 260 | |b Springer Nature B.V. |c 2025 | ||
| 513 | |a Journal Article | ||
| 520 | 3 | |a BackgroundDigital escape rooms have been developed during the pandemic, which improves students’ cooperation, communication skills, and critical thinking skills, effects on learning in nursing education.MethodThis study aimed to evaluate the GestDia escape room to assess students’ motivation and self-confidence in learning. A descriptive quantitative interventional study was carried out. The study population was nursing students in their third semester (n = 45). The students filled out the Instructional Materials Motivation Survey and Student Satisfaction and Self-Confidence in Learning Scale.ResultsThe mean scores obtained from motivation, satisfaction, and self-confidence scales were generally higher. Males scored higher on all scales than females, though these differences were not statistically significant (p > 0.05).ConclusionIn general, although games increase students’ motivation, satisfaction, and self-confidence, they can lead to gender differences. In the digital world, integrating escape rooms into nursing education can add joy to students’ learning process. | |
| 651 | 4 | |a Turkey | |
| 653 | |a Problem solving | ||
| 653 | |a Students | ||
| 653 | |a Collaboration | ||
| 653 | |a Teaching methods | ||
| 653 | |a Communication | ||
| 653 | |a Games | ||
| 653 | |a Teachers | ||
| 653 | |a Knowledge | ||
| 653 | |a Obstetrics | ||
| 653 | |a Gestational diabetes | ||
| 653 | |a Critical thinking | ||
| 653 | |a Nurse specialists | ||
| 653 | |a Learning | ||
| 653 | |a Higher education | ||
| 653 | |a Womens health | ||
| 653 | |a Nursing education | ||
| 653 | |a Clinical medicine | ||
| 653 | |a Generation Z | ||
| 653 | |a Escape rooms | ||
| 653 | |a Gynecology | ||
| 653 | |a Pandemics | ||
| 653 | |a Nursing care | ||
| 653 | |a Computer Simulation | ||
| 653 | |a Learning Activities | ||
| 653 | |a Environment | ||
| 653 | |a Learning Motivation | ||
| 653 | |a Communication (Thought Transfer) | ||
| 653 | |a Puzzles | ||
| 653 | |a Course Objectives | ||
| 653 | |a Knowledge Level | ||
| 653 | |a Instructional Effectiveness | ||
| 653 | |a Diabetes | ||
| 653 | |a Professional Education | ||
| 653 | |a Game Based Learning | ||
| 653 | |a Educational Strategies | ||
| 653 | |a Educational Quality | ||
| 653 | |a Influence of Technology | ||
| 653 | |a Learning Processes | ||
| 653 | |a Nursing Students | ||
| 653 | |a Neonates | ||
| 653 | |a Pregnancy | ||
| 653 | |a Lifelong Learning | ||
| 700 | 1 | |a Calik, Afra | |
| 700 | 1 | |a Emel Tasci Duran | |
| 773 | 0 | |t BMC Medical Education |g vol. 25 (2025), p. 1-9 | |
| 786 | 0 | |d ProQuest |t Healthcare Administration Database | |
| 856 | 4 | 1 | |3 Citation/Abstract |u https://www.proquest.com/docview/3227642841/abstract/embedded/7BTGNMKEMPT1V9Z2?source=fedsrch |
| 856 | 4 | 0 | |3 Full Text |u https://www.proquest.com/docview/3227642841/fulltext/embedded/7BTGNMKEMPT1V9Z2?source=fedsrch |
| 856 | 4 | 0 | |3 Full Text - PDF |u https://www.proquest.com/docview/3227642841/fulltextPDF/embedded/7BTGNMKEMPT1V9Z2?source=fedsrch |