Exploring VR-Enhanced Learning in Business Education: A Multi-Site Study
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| Udgivet i: | Information Systems Education Journal vol. 23, no. 5 (2025), p. 30 |
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| Hovedforfatter: | |
| Andre forfattere: | , |
| Udgivet: |
Information Systems and Computing Academic Professionals
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| Fag: | |
| Online adgang: | Citation/Abstract Full text outside of ProQuest |
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| Resumen: | Virtual Reality has the potential to transform educational experiences. This evolution, from the earliest days of projecting and viewing stereoscopic static images to the immersive headset experiences possible today, allows VR to transport students to new locations, enable them to participate in virtual spaces and simulations, and design 3-D objects, all of which might not otherwise be possible in the physical world. Echoing the World Economic Forum's claim about VR reshaping education, this paper examines initiatives and implementations of VR at three different business-oriented universities. The authors explore learning scenarios that VR can enhance, share experiences when creating engaging learning experiences using VR, and describe challenges faced when implementing and deploying VR at their schools. By highlighting applications of VR in higher education, the paper shows how interacting with VR can enhance learning and enable students to develop digital skills with immersive technologies. |
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| Fuente: | ERIC |