Development of Realistic Mathematics Education-Based Learning Media Using the Solar2D Applications for Entrepreneurship Arithmetic

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Publicat a:Mathematics Teaching Research Journal vol. 17, no. 2 (2025), p. 316
Autor principal: Kadek Adi Wibawa
Altres autors: I Dewa Gede Agung Pandawana, Wena, I Made
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City University of New York
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Accés en línia:Citation/Abstract
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100 1 |a Kadek Adi Wibawa 
245 1 |a Development of Realistic Mathematics Education-Based Learning Media Using the Solar2D Applications for Entrepreneurship Arithmetic 
260 |b City University of New York  |c 2025 
513 |a Tests/Questionnaires Report Article 
520 3 |a The integration of technology in entrepreneurship arithmetic that uses realistic mathematic education as the basis into learning processes is instrumental in creating understanding and problem-solving abilities among students. However, until recently only a few technology-based learning media have been developed to accommodate the aforementioned purposes. The objective of this research is to design, develop, and evaluate the effectiveness of a Solar2D-based learning medium in the effort of enhancing students' comprehension about entrepreneurship arithmetic. This research and development study uses ADDIE (Analysis, Design, Development, Implementation and Evaluation). The learning medium was designed and developed using the Solar2D application. The compiled data consists of the results of the media need analysis, validation test by media and content experts, effectiveness test through t-test and student responses after the learning processes were conducted. This study produces valid, practical, and effective Realistic Mathematics Education-Based Learning Media Using Solar2D Applications for Entrepreneurship Arithmetic. Its validity is on the category of highly eligible, while the practicality, which was measured from the students' responses, is excellent. The results of the pretest and post-test indicate significant mean differences with the N-Gain value of 0.77, suggesting the application's high effectiveness. The presence of this learning media emphasizes the potentials of technology for transforming education and fostering essential life skills. 
651 4 |a Indonesia 
653 |a Mathematics Instruction 
653 |a Entrepreneurship 
653 |a Teaching Methods 
653 |a Instructional Effectiveness 
653 |a Computer Software 
653 |a Mathematics Education 
653 |a Arithmetic 
653 |a Computer Assisted Instruction 
653 |a Needs Assessment 
653 |a Validity 
653 |a Technology Integration 
653 |a Grade 7 
653 |a Game Based Learning 
653 |a Student Attitudes 
653 |a Junior High School Students 
653 |a Foreign Countries 
700 1 |a I Dewa Gede Agung Pandawana 
700 1 |a Wena, I Made 
773 0 |t Mathematics Teaching Research Journal  |g vol. 17, no. 2 (2025), p. 316 
786 0 |d ProQuest  |t ERIC 
856 4 1 |3 Citation/Abstract  |u https://www.proquest.com/docview/3227888934/abstract/embedded/L8HZQI7Z43R0LA5T?source=fedsrch 
856 4 0 |3 Full text outside of ProQuest  |u http://eric.ed.gov/?id=EJ1474313