Problem-Based Learning in the Metaverse Environment: Evaluation of Virtual Reality Applications in Medical Education

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Udgivet i:Journal of Learning and Teaching in Digital Age vol. 10, no. 2 (2025), p. 109
Hovedforfatter: Gencer, Gülcan
Andre forfattere: Sensoy, Nazli, Gencer, Kerem
Udgivet:
Journal of Learning and Teaching in Digital Age
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100 1 |a Gencer, Gülcan 
245 1 |a Problem-Based Learning in the Metaverse Environment: Evaluation of Virtual Reality Applications in Medical Education 
260 |b Journal of Learning and Teaching in Digital Age  |c 2025 
513 |a Report Article 
520 3 |a The metaverse is defined as an inevitable evolution of the internet and holds great potential as a new medium for social interaction. Its integration into educational environments has been increasingly recommended. This study aimed to explore a technology-supported solution for the challenges experienced in the problem-based learning (PBL) process used in medical faculties, taking into account the characteristics of the current digitally native generation. Twelve medical students who had previously received face-to-face PBL training participated in the study. They were asked to evaluate both virtual and face-to-face PBL sessions in terms of the educational facilitator, physical infrastructure, educational process, and scenario. Descriptive statistics, the Wilcoxon signed-rank test, and the Mann--Whitney U test were used to compare the groups. All participants reported higher satisfaction with virtual PBL across all sub-dimensions. The overall score comparison revealed a statistically significant difference in favor of virtual PBL (p < 0.05). A significant difference was also found among female participants (p < 0.05), whereas no significant difference was observed among male participants (p > 0.05). Gender-based comparisons showed no statistically significant difference in satisfaction (p > 0.05). In conclusion, virtual PBL sessions can effectively enhance medical students' clinical reasoning, problem-solving, and communication skills while providing a flexible and engaging learning environment with high levels of satisfaction. [Note: The page range (109-121) shown on the PDF is incorrect. The correct page range is 109-122.] 
653 |a Problem Based Learning 
653 |a Medical Education 
653 |a Computer Simulation 
653 |a Computer Uses in Education 
653 |a Medical Students 
653 |a Blended Learning 
653 |a Gender Differences 
653 |a Student Satisfaction 
653 |a Clinical Experience 
653 |a Problem Solving 
653 |a Communication Skills 
653 |a Learning Objectives 
700 1 |a Sensoy, Nazli 
700 1 |a Gencer, Kerem 
773 0 |t Journal of Learning and Teaching in Digital Age  |g vol. 10, no. 2 (2025), p. 109 
786 0 |d ProQuest  |t ERIC 
856 4 1 |3 Citation/Abstract  |u https://www.proquest.com/docview/3237388833/abstract/embedded/7BTGNMKEMPT1V9Z2?source=fedsrch 
856 4 0 |3 Full text outside of ProQuest  |u http://eric.ed.gov/?id=EJ1477540