The role of gaming technology for upper extremity rehabilitation of musculoskeletal conditions—A scoping review with expert insights

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Publicado en:Journal of Hand Therapy vol. 38, no. 2 (Apr 2025), p. 328-347
Autor principal: George, Catherine Mariam
Otros Autores: Raeesi, Javad, Dabbagh, Armaghan, Szekeres, Mike, MacDermid, Joy C.
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Elsevier Limited
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Acceso en línea:Citation/Abstract
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022 |a 0894-1130 
022 |a 1545-004X 
024 7 |a 10.1016/j.jht.2025.04.012  |2 doi 
035 |a 3237944903 
045 2 |b d20250401  |b d20250430 
084 |a 46167  |2 nlm 
100 1 |a George, Catherine Mariam  |u Faculty of Health Sciences, University of Western Ontario, London, Ontario, Canada 
245 1 |a The role of gaming technology for upper extremity rehabilitation of musculoskeletal conditions—A scoping review with expert insights 
260 |b Elsevier Limited  |c Apr 2025 
513 |a Journal Article 
520 3 |a Background Serious games and gaming are increasingly used as therapeutic interventions in the rehabilitation of the upper extremities (UE) among individuals with musculoskeletal (MSK) conditions. Purpose To describe and summarize the characteristics of gaming technology used for UE rehabilitation of MSK conditions. Study Design Scoping review. Methods We searched four databases. Three reviewers screened articles and included articles that i) had at least one participant with an MSK condition, ii) used a gaming intervention, and iii) focused on UE rehabilitation, indicated by using an UE outcome measure. Reviewers extracted data on the study, patient, and gaming characteristics, and descriptively summarized the data. Stakeholder consultations were conducted with experts and therapists to receive feedback on the results and on reporting them. Results We included 41 articles. Gaming technology was reported to have participation (eg, to motivate, increase adherence) and therapeutic (eg, improving range of motion, muscle strength) benefits. The conditions included fractures ( n = 8), amputation ( n = 8), arthritis ( n = 5), shoulder impingement syndrome ( n = 3), hand injuries, etc. Gaming technologies such as Myo ( n = 4), Leap Motion ( n = 4), Nintendo Wii ( n = 4), Kinect ( n = 6), and Oculus ( n = 5) were frequently used. Gaming was used as an adjunct in 49% of the articles and as a standalone intervention in 51%. Joint range of motion and muscle power were commonly evaluated, along with other constructs related to activities, participation, quality of life, compliance, and adherence. Limitations of gaming technology were related to the technology, hardware, games, therapeutics, and costs. Conclusions A variety of gaming technology has been used for UE rehabilitation of MSK conditions. This review summarizing the characteristics of these gaming technology can help therapists and researchers make decisions on which ones to use, although some may be currently unavailable. 
653 |a Computer & video games 
653 |a Fractures 
653 |a Computer peripherals 
653 |a Telemedicine 
653 |a Intervention 
653 |a Rehabilitation 
653 |a Injuries 
653 |a Amputation 
653 |a Muscle strength 
653 |a Quality of life 
653 |a Software upgrading 
653 |a Extremities 
653 |a Feedback 
653 |a Virtual reality 
653 |a Therapeutic applications 
700 1 |a Raeesi, Javad  |u School of Physical Therapy, Faculty of Health Sciences, University of Western Ontario, London, Ontario, Canada 
700 1 |a Dabbagh, Armaghan  |u School of Physical Therapy, Faculty of Health Sciences, University of Western Ontario, London, Ontario, Canada 
700 1 |a Szekeres, Mike  |u The Roth McFarlane Hand and Upper Limb Centre, London, Ontario, Canada 
700 1 |a MacDermid, Joy C.  |u School of Physical Therapy, Faculty of Health Sciences, University of Western Ontario, London, Ontario, Canada 
773 0 |t Journal of Hand Therapy  |g vol. 38, no. 2 (Apr 2025), p. 328-347 
786 0 |d ProQuest  |t Health & Medical Collection 
856 4 1 |3 Citation/Abstract  |u https://www.proquest.com/docview/3237944903/abstract/embedded/7BTGNMKEMPT1V9Z2?source=fedsrch 
856 4 0 |3 Full Text  |u https://www.proquest.com/docview/3237944903/fulltext/embedded/7BTGNMKEMPT1V9Z2?source=fedsrch 
856 4 0 |3 Full Text - PDF  |u https://www.proquest.com/docview/3237944903/fulltextPDF/embedded/7BTGNMKEMPT1V9Z2?source=fedsrch