Research on the Application of Virtual Reality Technology in English Listening and Speaking Teaching

Furkejuvvon:
Bibliográfalaš dieđut
Publikašuvnnas:International Journal of Web-Based Learning and Teaching Technologies vol. 20, no. 1 (2025), p. 1-15
Váldodahkki: Yu, Fan
Almmustuhtton:
IGI Global
Fáttát:
Liŋkkat:Citation/Abstract
Full Text - PDF
Fáddágilkorat: Lasit fáddágilkoriid
Eai fáddágilkorat, Lasit vuosttaš fáddágilkora!

MARC

LEADER 00000nab a2200000uu 4500
001 3239806818
003 UK-CbPIL
022 |a 1548-1093 
022 |a 1548-1107 
024 7 |a 10.4018/IJWLTT.387835  |2 doi 
035 |a 3239806818 
045 2 |b d20250101  |b d20251231 
100 1 |a Yu, Fan  |u Air Force Engineering University, China 
245 1 |a Research on the Application of Virtual Reality Technology in English Listening and Speaking Teaching 
260 |b IGI Global  |c 2025 
513 |a Journal Article 
520 3 |a Virtual reality (VR) technology provides innovative solutions for English listening and speaking education by overcoming traditional teaching limitations in contextual simulations through real-time feedback and interactive engagement. This study developed a task-oriented VR module with interactive feedback mechanisms to explore learners' comprehension, oral performance, and motivation. Results show VR-enhanced teaching significantly boosts classroom interactivity, language application proficiency, and learner confidence. While recognizing technical barriers like hardware requirements and pedagogical adaptation challenges, the research puts forward optimization strategies. It offers theoretical and practical frameworks to drive educational technology innovation in language pedagogy, highlighting VR's potential to transform language learning experiences. 
653 |a Pedagogy 
653 |a Educational technology 
653 |a Students 
653 |a Language acquisition 
653 |a Feedback 
653 |a Comprehension 
653 |a English language 
653 |a Teaching methods 
653 |a Intercultural communication 
653 |a Teaching 
653 |a Technological change 
653 |a Listening 
653 |a Technology 
653 |a Adaptation 
653 |a Virtual reality 
653 |a Competence 
653 |a Speaking 
653 |a Teachers 
653 |a Second language learning 
653 |a Hypotheses 
653 |a Motivation 
653 |a Innovations 
653 |a Computer assisted language learning 
653 |a Voice recognition 
653 |a Technology Acceptance Model 
653 |a Optimization 
653 |a Language 
653 |a Real time 
653 |a Research applications 
653 |a Classrooms 
653 |a Education 
653 |a Influence of Technology 
773 0 |t International Journal of Web-Based Learning and Teaching Technologies  |g vol. 20, no. 1 (2025), p. 1-15 
786 0 |d ProQuest  |t Engineering Database 
856 4 1 |3 Citation/Abstract  |u https://www.proquest.com/docview/3239806818/abstract/embedded/L8HZQI7Z43R0LA5T?source=fedsrch 
856 4 0 |3 Full Text - PDF  |u https://www.proquest.com/docview/3239806818/fulltextPDF/embedded/L8HZQI7Z43R0LA5T?source=fedsrch