The Application of Game-Based Learning in Saudi English Language Classrooms

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Publicado en:International Journal of Game - Based Learning vol. 15, no. 1 (2025), p. 1-22
Autor principal: Ali, Yasir Ahmed
Otros Autores: Ali, Muhammad Mooneeb, AlQurashi, Issa Saad, Imran, Muhammad, Ubaid, Ubaid Ullah
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IGI Global
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Acceso en línea:Citation/Abstract
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024 7 |a 10.4018/IJGBL.387647  |2 doi 
035 |a 3239807266 
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100 1 |a Ali, Yasir Ahmed  |u Aramco, Saudi Arabia 
245 1 |a The Application of Game-Based Learning in Saudi English Language Classrooms 
260 |b IGI Global  |c 2025 
513 |a Journal Article 
520 3 |a Game-based applications and strategies are effective solutions to contemporary challenges in English language learning. Kahoot is an online platform that assists learning in an untraditional but effective way. This probe examines whether the use of Kahoot in a Saudi English language classroom can boost the vocabulary acquisition of the participants. The study was carried out in Riyadh, the capital of Saudi Arabia. A total of 15 private schools and 150 learners from Grade 7 comprised the sample of the study. The schools and the learners were picked by a simple random sampling method, while Riyadh was chosen by purposive sampling. An initial test was conducted, and based on the test scores, the test-takers were placed into control and experimental groups. The treatment period was 15 days. Finally, a post-test was taken to record the performance of both groups. It was observed that the experimental group outperformed the control group in the final test. 
651 4 |a Riyadh Saudi Arabia 
651 4 |a Saudi Arabia 
653 |a Learning 
653 |a Random sampling 
653 |a Classrooms 
653 |a English language 
653 |a Sampling methods 
653 |a Sampling 
653 |a English 
653 |a Game Based Learning 
653 |a Control Groups 
653 |a Experimental Groups 
700 1 |a Ali, Muhammad Mooneeb  |u Saudi Aramco, Saudi Arabia 
700 1 |a AlQurashi, Issa Saad  |u Taif University, Saudi Arabia 
700 1 |a Imran, Muhammad  |u Center for Preparatory Studies, Sultan Qaboos University, Oman 
700 1 |a Ubaid, Ubaid Ullah  |u University of Wah, Pakistan 
773 0 |t International Journal of Game - Based Learning  |g vol. 15, no. 1 (2025), p. 1-22 
786 0 |d ProQuest  |t Advanced Technologies & Aerospace Database 
856 4 1 |3 Citation/Abstract  |u https://www.proquest.com/docview/3239807266/abstract/embedded/7BTGNMKEMPT1V9Z2?source=fedsrch 
856 4 0 |3 Full Text - PDF  |u https://www.proquest.com/docview/3239807266/fulltextPDF/embedded/7BTGNMKEMPT1V9Z2?source=fedsrch