Evaluating Adjustment and Proficiency Disparities in Virtual Reality
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| Publié dans: | ProQuest Dissertations and Theses (2025) |
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| Accès en ligne: | Citation/Abstract Full Text - PDF |
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| Résumé: | The rapid integration of VR in various application domains necessitates a deeper understanding of how levels of user experience impact user performance and task efficiency.This study investigates the relationship between experience with VR, expertise in 3d computer gaming, and physiological skills across multiple performance metrics, such as task-completion time, task load, accuracy, manipulation speed, and related spatial requirements. In a comprehensive analysis of multiple levels of VR experience and 3d computer-game expertise, we identified key trends that indicate increased experience in both domains significantly enhances task efficiency while at the same time reduces perceived workload and improves task accuracy. Notably, more experience in VR and higher levels of expertise in controlling 3d computer games consistently correlate with faster task completion time, lower task-load scores, and more stable performance metrics. This underscores the value of proficiency in VR environments. Interestingly, we found that physical space requirements remain consistently low across all experience levels, highlighting the accessibility of existing VR technology. |
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| ISBN: | 9798290971056 |
| Source: | ProQuest Dissertations & Theses Global |