Audiovisual angle and voice incongruence do not affect audiovisual verbal short-term memory in virtual reality

Wedi'i Gadw mewn:
Manylion Llyfryddiaeth
Cyhoeddwyd yn:PLoS One vol. 20, no. 8 (Aug 2025), p. e0330693
Prif Awdur: Ermert, Cosima A
Awduron Eraill: Yadav, Manuj, Ehret, Jonathan, Mohanathasan, Chinthusa, Bönsch, Andrea, Kuhlen, Torsten W, Schlittmeier, Sabine J, Fels, Janina
Cyhoeddwyd:
Public Library of Science
Pynciau:
Mynediad Ar-lein:Citation/Abstract
Full Text
Full Text - PDF
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MARC

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024 7 |a 10.1371/journal.pone.0330693  |2 doi 
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045 2 |b d20250801  |b d20250831 
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100 1 |a Ermert, Cosima A 
245 1 |a Audiovisual angle and voice incongruence do not affect audiovisual verbal short-term memory in virtual reality 
260 |b Public Library of Science  |c Aug 2025 
513 |a Journal Article 
520 3 |a Virtual reality (VR) environments are frequently used in auditory and cognitive research to imitate real-life scenarios. The visual component in VR has the potential to affect how auditory information is processed, especially if incongruences between the visual and auditory information occur. This study investigated how audiovisual incongruence in VR implemented with a head-mounted display (HMD) affects verbal short-term memory compared to presentation of the same material over traditional computer monitors. Two experiments were conducted with both these display devices and two types of audiovisual incongruences: angle (Exp 1) and voice (Exp 2) incongruence. To quantify short-term memory, an audiovisual verbal serial recall (avVSR) task was developed where an embodied conversational agent (ECA) was animated to speak a digit sequence, which participants had to remember. The results showed no effect of the display devices on the proportion of correctly recalled digits overall, although subjective evaluations showed a higher sense of presence in the HMD condition. For the extreme conditions of angle incongruence in the computer monitor presentation, the proportion of correctly recalled digits increased marginally, presumably due to raised attention, but the effect size was negligible. Response times were not affected by incongruences in either display device across both experiments. These findings suggest that at least for the conditions studied here, the avVSR task is robust against angle and voice audiovisual incongruences in both HMD and computer monitor displays. 
653 |a Memory 
653 |a Digits 
653 |a Design of experiments 
653 |a Perceptions 
653 |a Helmet mounted displays 
653 |a Virtual reality 
653 |a Display devices 
653 |a Virtual memory systems 
653 |a Audiometry 
653 |a Hearing 
653 |a Listening 
653 |a Computer applications 
653 |a Information processing 
653 |a Sensory integration 
653 |a Voice 
653 |a Semantics 
653 |a Sound 
653 |a Social 
700 1 |a Yadav, Manuj 
700 1 |a Ehret, Jonathan 
700 1 |a Mohanathasan, Chinthusa 
700 1 |a Bönsch, Andrea 
700 1 |a Kuhlen, Torsten W 
700 1 |a Schlittmeier, Sabine J 
700 1 |a Fels, Janina 
773 0 |t PLoS One  |g vol. 20, no. 8 (Aug 2025), p. e0330693 
786 0 |d ProQuest  |t Health & Medical Collection 
856 4 1 |3 Citation/Abstract  |u https://www.proquest.com/docview/3242333110/abstract/embedded/6A8EOT78XXH2IG52?source=fedsrch 
856 4 0 |3 Full Text  |u https://www.proquest.com/docview/3242333110/fulltext/embedded/6A8EOT78XXH2IG52?source=fedsrch 
856 4 0 |3 Full Text - PDF  |u https://www.proquest.com/docview/3242333110/fulltextPDF/embedded/6A8EOT78XXH2IG52?source=fedsrch