A WebGL-Based Interactive Visualization Framework for Large-Scale Urban Seismic Simulations with a Dual Multi-LOD Strategy

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Detalles Bibliográficos
Publicado en:Buildings vol. 15, no. 16 (2025), p. 2916-2935
Autor principal: Wang, Jinping
Otros Autores: Xu Zekun, Yang, Li
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MDPI AG
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Acceso en línea:Citation/Abstract
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024 7 |a 10.3390/buildings15162916  |2 doi 
035 |a 3243994545 
045 2 |b d20250815  |b d20250831 
084 |a 231437  |2 nlm 
100 1 |a Wang, Jinping  |u Department of Civil Engineering, Shanghai Normal University, Shanghai 201418, China; wang_jinping@shnu.edu.cn 
245 1 |a A WebGL-Based Interactive Visualization Framework for Large-Scale Urban Seismic Simulations with a Dual Multi-LOD Strategy 
260 |b MDPI AG  |c 2025 
513 |a Journal Article 
520 3 |a The effective visualization of urban-scale earthquake simulations is pivotal for disaster assessment but presents significant challenges in terms of computational performance and accessibility. This paper introduces a lightweight, browser-based visualization framework that leverages Web Graphics Library (WebGL) to provide real-time, interactive 3D rendering without requiring specialized software. The proposed framework implements a novel dual multi-level-of-detail (LOD) strategy that optimizes both data representation and rendering performance. At the data level, urban buildings are classified into simplified or detailed geometric and computational models based on structural importance. At the rendering level, a dynamic graphics LOD approach adjusts visual complexity based on camera proximity. To realistically reproduce dynamic behaviors of complex structures, skeletal animation is introduced, while a quad tree-based spatial index ensures efficient object culling. The framework’s scalability and efficacy were validated by successfully visualizing the seismic response of approximately 100,000 buildings in New York City. Experimental results demonstrate that the proposed strategy maintains interactive frame rates (>24 frames per second) for views containing up to 4000 detailed buildings undergoing simultaneous and dynamic seismic behaviors. This approach significantly reduces rendering latency and proves extensible to other urban regions. The source code supporting this study is available from the corresponding author upon reasonable request. 
653 |a Earthquakes 
653 |a Rendering 
653 |a Source code 
653 |a Datasets 
653 |a Collaboration 
653 |a Buildings 
653 |a Optimization techniques 
653 |a Web browsers 
653 |a Data processing 
653 |a Computer applications 
653 |a Urban areas 
653 |a Visualization 
653 |a Simulation 
653 |a Seismic activity 
653 |a Seismic response 
653 |a Effectiveness 
653 |a Geographic information systems 
653 |a Seismic engineering 
653 |a Complexity 
653 |a Latency 
653 |a Animation 
653 |a Real time 
653 |a Mathematical models 
653 |a Computer graphics 
700 1 |a Xu Zekun  |u Department of Structural Engineering, Tongji University, Shanghai 200092, China 
700 1 |a Yang, Li  |u China United Engineering Co., Ltd., Hangzhou 310052, China; liy11@chinacuc.com 
773 0 |t Buildings  |g vol. 15, no. 16 (2025), p. 2916-2935 
786 0 |d ProQuest  |t Engineering Database 
856 4 1 |3 Citation/Abstract  |u https://www.proquest.com/docview/3243994545/abstract/embedded/75I98GEZK8WCJMPQ?source=fedsrch 
856 4 0 |3 Full Text + Graphics  |u https://www.proquest.com/docview/3243994545/fulltextwithgraphics/embedded/75I98GEZK8WCJMPQ?source=fedsrch 
856 4 0 |3 Full Text - PDF  |u https://www.proquest.com/docview/3243994545/fulltextPDF/embedded/75I98GEZK8WCJMPQ?source=fedsrch