Virtual Concerts in Learning Oboe-Played Chinese Folk Music: Impact on Performance Proficiency, Perceived Aesthetic Qualities, and Students' Motivation

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Yayımlandı:International Review of Research in Open and Distributed Learning vol. 26, no. 3 (2025), p. 61
Yazar: Zhang, Yang
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Athabasca University Press
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045 2 |b d20250101  |b d20251231 
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100 1 |a Zhang, Yang 
245 1 |a Virtual Concerts in Learning Oboe-Played Chinese Folk Music: Impact on Performance Proficiency, Perceived Aesthetic Qualities, and Students' Motivation 
260 |b Athabasca University Press  |c 2025 
513 |a Report Article 
520 3 |a This study compares the effectiveness of video communication technologies and group chats in virtual reality (VR) as platforms for practising musical skills among students. Additionally, it examines the capacity to convey aesthetic characteristics of musical performance through these two forms of remote communication and the influence of these technologies on student motivation. The research involved 106 senior students from two higher educational institutions in China. Zoom and VRChat served as the instructional platforms for the two experimental groups. The findings did not reveal significant differences in performance mastery. Specifically, the perception of task value demonstrated the most substantial increase, scoring 5.65 compared to 4.81 out of a possible 7; all three pairs of values exhibited significant differences between the groups based on the results of the student's t-test. Furthermore, a significantly higher sense of immersion and quality of aesthetic experience was observed within the VR group, scoring 4.81 compared to 3.70 out of a possible 5 in the videoconferencing group. Additionally, VR's greater capability to convey characteristic emotional nuances of music was confirmed by the fact that within the VR group, two out of six distinctive features of Chinese folk music (lyrical, highly artistic aspects and intonation subtlety) were more pronounced than in the videoconferencing group. These results indicate the potential of VR technology to enhance the quality of aesthetic experience as well as the motivation for learning among students in music education, including those studying wind instruments. 
651 4 |a China 
653 |a Musical Instruments 
653 |a Folk Culture 
653 |a Music Education 
653 |a Technology Uses in Education 
653 |a Computer Simulation 
653 |a Aesthetics 
653 |a Student Motivation 
653 |a College Students 
653 |a Videoconferencing 
653 |a Music Techniques 
653 |a Foreign Countries 
653 |a Student Attitudes 
653 |a Program Effectiveness 
773 0 |t International Review of Research in Open and Distributed Learning  |g vol. 26, no. 3 (2025), p. 61 
786 0 |d ProQuest  |t ERIC 
856 4 1 |3 Citation/Abstract  |u https://www.proquest.com/docview/3257418469/abstract/embedded/6A8EOT78XXH2IG52?source=fedsrch 
856 4 0 |3 Full Text  |u https://www.proquest.com/docview/3257418469/fulltext/embedded/6A8EOT78XXH2IG52?source=fedsrch 
856 4 0 |3 Full Text - PDF  |u https://www.proquest.com/docview/3257418469/fulltextPDF/embedded/6A8EOT78XXH2IG52?source=fedsrch 
856 4 0 |3 Full text outside of ProQuest  |u http://eric.ed.gov/?id=EJ1482889