Using AI and Cognitive Taxonomies to map Learning Processes in Board Games

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Vydáno v:European Conference on Games Based Learning vol. 2 (Oct 2025), p. 826-835
Hlavní autor: Tinterri, Andrea
Další autoři: Pelizzari, Federica, Di Padova, Marilena
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Academic Conferences International Limited
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100 1 |a Tinterri, Andrea  |u Pegaso Online University, Naples, Italy 
245 1 |a Using AI and Cognitive Taxonomies to map Learning Processes in Board Games 
260 |b Academic Conferences International Limited  |c Oct 2025 
513 |a Conference Proceedings 
520 3 |a Board Game-Based Learning (bGBL) has gained increasing attention as an innovative approach to foster active engagement and holistic cognitive development. However, integrating board games into effective practice is challenging, partly because of the lack of an established instructional framework. The implementation of bGBL often relies on teachers' personal initiative and familiarity with games, rather than on shared design practices. One of the main obstacles to implementing GBL lies in properly aligning learning goals with the actions that take place during gameplay, and the related learning processes. In this study, we develop a theoretical framework for aligning learning goals and the cognitive processes elicited by game mechanisms. We use this framework to train a GenAI assistant (GADbot) to assist bGBL instructional design, assessing its performance through human expert evaluation. Given the ever-increasing number of available board games and the constant innovation in game mechanics, this approach can revolutionize the field of bGBL, leveraging AI as an assistant to lower the entry barrier for teachers to choose the right game for their educational needs, thus providing the foundation to design meaningful learning experiences and advance active pedagogical practices. 
653 |a Pedagogy 
653 |a Games 
653 |a Learning 
653 |a Artificial intelligence 
653 |a Educational objectives 
653 |a Experiential learning 
653 |a Instructional design 
653 |a Teachers 
653 |a Taxonomy 
653 |a Metacognition 
653 |a Mechanics 
653 |a Executive function 
653 |a Cognition & reasoning 
700 1 |a Pelizzari, Federica  |u Catholic University of the Sacred Heart, Milan, Italy 
700 1 |a Di Padova, Marilena  |u University of Foggia, Italy 
773 0 |t European Conference on Games Based Learning  |g vol. 2 (Oct 2025), p. 826-835 
786 0 |d ProQuest  |t Advanced Technologies & Aerospace Database 
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