The more the better? Multisensory redundant mappings to convey information in abstract visualizations

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Publicado en:Virtual Reality vol. 29, no. 4 (Dec 2025), p. 176
Autor principal: Rey, Alejandro
Otros Autores: Bellucci, Andrea, Díaz, Paloma, Aedo, Ignacio
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Springer Nature B.V.
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Acceso en línea:Citation/Abstract
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045 2 |b d20251201  |b d20251231 
084 |a 65706  |2 nlm 
100 1 |a Rey, Alejandro  |u Universidad Carlos III de Madrid, Computer Science and Engineering Department, Getafe, Spain (GRID:grid.7840.b) (ISNI:0000 0001 2168 9183) 
245 1 |a The more the better? Multisensory redundant mappings to convey information in abstract visualizations 
260 |b Springer Nature B.V.  |c Dec 2025 
513 |a Journal Article 
520 3 |a Immersive technology like Virtual Reality enables the integration of multisensory stimuli in data visualizations, enhancing comprehension and decision-making, especially when the visual channel is overloaded or ambiguous. While most Immersive Analytics (IA) applications rely on visual-centric approaches, multisensory feedback remains rare, and few studies have explored non-visual senses as conventional channels for data representation. Existing work often focuses on sensory substitution rather than leveraging the potential of redundant multisensory codification. This study addresses this gap by investigating the combined use of visual, auditory, and haptic stimuli for encoding data in a simple abstract visualization. We conducted a within-subjects study (n = 52) using a 3D point-cloud visualization to evaluate how redundant codifications (node radius, pitch, and vibration intensity) influence task efficiency, accuracy, and user workload. We also studied behaviour and user experience when presented with the different combinations of stimuli. Our findings show that redundant mappings positively affect performance metrics in situations where the visual modality might be compromised. The user experiences varied, underscoring the need for tailored training and adaptation to artificial sensory codifications such as vibration. While limited to simple visualizations, this study provides insights into designing effective multisensory redundant codifications. 
653 |a Stimuli 
653 |a User behavior 
653 |a Performance measurement 
653 |a Data visualization 
653 |a Perceptions 
653 |a User experience 
653 |a Virtual reality 
653 |a Senses 
653 |a Three dimensional models 
653 |a Codification 
653 |a Design 
653 |a Data analysis 
653 |a Vibration 
653 |a Workloads 
653 |a Visualization 
653 |a Redundancy 
700 1 |a Bellucci, Andrea  |u Universidad Carlos III de Madrid, Computer Science and Engineering Department, Getafe, Spain (GRID:grid.7840.b) (ISNI:0000 0001 2168 9183) 
700 1 |a Díaz, Paloma  |u Universidad Carlos III de Madrid, Computer Science and Engineering Department, Getafe, Spain (GRID:grid.7840.b) (ISNI:0000 0001 2168 9183) 
700 1 |a Aedo, Ignacio  |u Universidad Carlos III de Madrid, Computer Science and Engineering Department, Getafe, Spain (GRID:grid.7840.b) (ISNI:0000 0001 2168 9183) 
773 0 |t Virtual Reality  |g vol. 29, no. 4 (Dec 2025), p. 176 
786 0 |d ProQuest  |t Advanced Technologies & Aerospace Database 
856 4 1 |3 Citation/Abstract  |u https://www.proquest.com/docview/3275095892/abstract/embedded/7BTGNMKEMPT1V9Z2?source=fedsrch 
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