Immersive Visualization of CI/CD Pipelines

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Bibliografiska uppgifter
I publikationen:PQDT - Global (2025)
Huvudupphov: Pereira, Anete Medina
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ProQuest Dissertations & Theses
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045 2 |b d20250101  |b d20251231 
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100 1 |a Pereira, Anete Medina 
245 1 |a Immersive Visualization of CI/CD Pipelines 
260 |b ProQuest Dissertations & Theses  |c 2025 
513 |a Dissertation/Thesis 
520 3 |a As CI/CD pipelines become increasingly complex, developers struggle to understand workflow structures, track failures, and navigate execution histories. Traditional tools like GitHub Actions use textual logs and 2D dashboards that can make it challenging to visualize temporal relationships and concurrency patterns across multiple pipeline runs.This dissertation explores how Virtual Reality can improve CI/CD workflow visualization. Using a factory metaphor, pipeline data is translated into immersive 3D environments: workflows become floors, with their corresponding workflow runs represented as blocks placed on each floor, jobs become sub-blocks within those runs, and time unfolds as spatial depth. Users can walk through the pipeline history and understand execution patterns through natural movement.A working VR prototype was implemented using Unity that transforms GitHub Actions data into an interactive 3D environment. The system includes temporal mapping algorithms, parallel and sequential layout organization for concurrent and dependent runs and jobs, time compression for inactive periods, and spatial audio for failure detection. Users can explore workflow history, identify problems, and understand pipeline behavior through spatial navigation.A user study compared the VR system against GitHub Actions’ web interface using tasks for temporal navigation, failure detection, and debugging. In VR, users completed tasks more quickly and achieved higher success rates compared to when using the GitHub Actions interface. The VR system received higher usability scores, with participants finding it easier to use and less complex.This research provides practical guidelines for immersive CI/CD visualization. It demonstrates that spatial 3D layouts help with overview tasks and temporal navigation, while traditional interfaces work better for detailed analysis. 
653 |a Innovations 
653 |a User interface 
653 |a Digital infrastructure 
653 |a Motivation 
653 |a Usability 
653 |a Failure 
653 |a Data visualization 
653 |a Application programming interface 
653 |a Technology adoption 
653 |a Investigations 
653 |a Sustainable development 
653 |a Decision making 
653 |a Productivity 
653 |a Color 
653 |a Human-computer interaction 
653 |a Economic growth 
653 |a Virtual reality 
653 |a Software engineering 
653 |a Computer science 
653 |a Economics 
653 |a Information technology 
653 |a Sustainability 
773 0 |t PQDT - Global  |g (2025) 
786 0 |d ProQuest  |t ProQuest Dissertations & Theses Global 
856 4 1 |3 Citation/Abstract  |u https://www.proquest.com/docview/3275479946/abstract/embedded/6A8EOT78XXH2IG52?source=fedsrch 
856 4 0 |3 Full Text - PDF  |u https://www.proquest.com/docview/3275479946/fulltextPDF/embedded/6A8EOT78XXH2IG52?source=fedsrch