MARC

LEADER 00000nab a2200000uu 4500
001 3275509701
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022 |a 2174-8144 
022 |a 2254-9625 
024 7 |a 10.3390/ejihpe15110233  |2 doi 
035 |a 3275509701 
045 2 |b d20250101  |b d20251231 
100 1 |a Semiz Selahattin  |u Department of Early Childhood Education, Ağrı İbrahim Çeçen University, Ağrı 04100, Turkey 
245 1 |a Digital Play Addiction Tendency and Aggressive Behaviors Among Turkish Preschoolers: Evidence from Parent Reports 
260 |b MDPI AG  |c 2025 
513 |a Journal Article 
520 3 |a The escalating exposure of young children to digital gaming necessitates a critical examination of its behavioral impacts. However, evidence regarding its influence on aggressive behavior remains limited. This study investigated the relationship between digital play addiction tendency and our dimensions of aggression: physical aggression, relational aggression, self-directed aggression, and aggression against objects. This study employed a cross-sectional design, gathering data through parent assessments. The sample consisted of 744 children aged 4 to 6 years. The average age of the participants was 33.5, with 82% of the sample being female. The participants came from a lower (27%), middle (37%), and high (36%) socioeconomic background. The data were analyzed using a Structural Equation Modeling (SEM) approach to test the hypothesized relationships. The main findings from the SEM analysis indicated that a higher digital play addiction tendency was a significant positive predictor of all four dimensions of aggression. These results highlight the potential adverse effects of digital play addiction tendency on the development of maladaptive behaviors in early childhood. This study underscores the urgent need to develop strategies that foster healthier digital media consumption and mitigate the adverse effects of digital gaming on children’s developmental outcomes. 
653 |a Behavior 
653 |a Influence 
653 |a Play 
653 |a Games 
653 |a Screen time 
653 |a Cognition & reasoning 
653 |a Skills 
653 |a Social interaction 
653 |a Addictions 
653 |a Aggressiveness 
653 |a Pandemics 
653 |a Age groups 
653 |a Children & youth 
653 |a Addictive behaviors 
653 |a Childhood 
653 |a Observational Learning 
653 |a Social Behavior 
653 |a Influence of Technology 
653 |a Cognitive Processes 
653 |a Behavior Patterns 
653 |a Young Children 
653 |a Preschool Children 
653 |a Modeling (Psychology) 
653 |a Interpersonal Competence 
653 |a Time 
653 |a Interpersonal Relationship 
653 |a Environmental Influences 
653 |a Skill Development 
653 |a Behavior Development 
653 |a Scientific Research 
653 |a Psychological Patterns 
653 |a Child Development 
653 |a Creativity 
653 |a Video Games 
653 |a Emotional Response 
653 |a Statistical Data 
653 |a Aggression 
653 |a Behavior Problems 
653 |a Cognitive Development 
700 1 |a Aykanat Yüksel Büşra Yüksel  |u Department of Early Childhood Education, Erciyes University, Kayseri 38280, Turkey 
700 1 |a Somuncu, Çoksağır Büşra  |u Department of Early Childhood Education, Anadolu University, Eskişehir 26470, Turkey 
700 1 |a Ali, Amira Mohammed  |u Department of Psychiatric Nursing and Mental Health, Faculty of Nursing, Alexandria University, Smouha, Alexandria 21527, Egypt 
700 1 |a Laranjeira, Carlos  |u School of Health Sciences, Campus 2, Polytechnic University of Leiria, Morro do Lena, Alto do Vieiro, Apartado 4137, 2411-901 Leiria, Portugal 
700 1 |a Yıldırım Murat  |u Department of Psychology, Faculty of Science and Letters, Ağrı İbrahim Çeçen Üniversitesi, Ağrı 04100, Turkey 
773 0 |t European Journal of Investigation in Health, Psychology and Education  |g vol. 15, no. 11 (2025), p. 233-247 
786 0 |d ProQuest  |t Psychology Collection 
856 4 1 |3 Citation/Abstract  |u https://www.proquest.com/docview/3275509701/abstract/embedded/7BTGNMKEMPT1V9Z2?source=fedsrch 
856 4 0 |3 Full Text  |u https://www.proquest.com/docview/3275509701/fulltext/embedded/7BTGNMKEMPT1V9Z2?source=fedsrch 
856 4 0 |3 Full Text - PDF  |u https://www.proquest.com/docview/3275509701/fulltextPDF/embedded/7BTGNMKEMPT1V9Z2?source=fedsrch