Ageing modulates the effects of scene complexity on visual search and target selection in virtual environments

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Pubblicato in:Royal Society Open Science vol. 12, no. 11 (2025), p. 1-19
Autore principale: Lachica, Isaiah J
Altri autori: Kalkar, Aniruddha, Finley, James M
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The Royal Society Publishing
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022 |a 2054-5703 
024 7 |a 10.1098/rsos.251421  |2 doi 
035 |a 3278048182 
045 2 |b d20250101  |b d20251231 
100 1 |a Lachica, Isaiah J  |u Division of Biokinesiology and Physical Therapy 
245 1 |a Ageing modulates the effects of scene complexity on visual search and target selection in virtual environments 
260 |b The Royal Society Publishing  |c 2025 
513 |a Journal Article 
520 3 |a Processing task-relevant visual information is important for many everyday tasks. Prior work demonstrated that older adults are more susceptible to distraction by salient taskirrelevant stimuli, leading to less efficient visual search. However, these studies often used simple stimuli, and less is known about how ageing influences visual attention in environments more representative of real-world complexity. Here, we test the hypothesis that ageing impacts how the visual complexity of the environment influences visual search. Young and older adults completed a virtual reality-based visual search task in environments with increasing visual complexity. As visual complexity increased, all participants exhibited longer times to complete the task, which resulted from increased time transferring gaze from one correct target to the next and increased delay between when correct targets were fixated and selected. The increase in time to completion can also be attributed to longer times spent re-fixating task-relevant objects and fixating task-irrelevant objects. These changes in visual search and target selection with increasing visual complexity were greater in older adults, and working memory capacity was associated with multiple performance measures in the visual search task. These findings suggest that visual search performance could be integrated into assessments of working memory in dynamic environments. 
610 4 |a University of Southern California 
651 4 |a Montreal Quebec Canada 
651 4 |a Canada 
653 |a Visual tasks 
653 |a Visual perception 
653 |a Stimuli 
653 |a Memory 
653 |a Attention 
653 |a Computer applications 
653 |a Older people 
653 |a Cohen's d 
653 |a Visual stimuli 
653 |a Virtual reality 
653 |a Aging 
653 |a Cognition & reasoning 
653 |a Young adults 
653 |a Searching 
653 |a Adults 
653 |a Age groups 
653 |a Information processing 
653 |a Complexity 
653 |a Virtual environments 
653 |a Social 
700 1 |a Kalkar, Aniruddha  |u Department of Computer Science 
700 1 |a Finley, James M  |u Division of Biokinesiology and Physical Therapy 
773 0 |t Royal Society Open Science  |g vol. 12, no. 11 (2025), p. 1-19 
786 0 |d ProQuest  |t Science Database 
856 4 1 |3 Citation/Abstract  |u https://www.proquest.com/docview/3278048182/abstract/embedded/7BTGNMKEMPT1V9Z2?source=fedsrch 
856 4 0 |3 Full Text  |u https://www.proquest.com/docview/3278048182/fulltext/embedded/7BTGNMKEMPT1V9Z2?source=fedsrch 
856 4 0 |3 Full Text - PDF  |u https://www.proquest.com/docview/3278048182/fulltextPDF/embedded/7BTGNMKEMPT1V9Z2?source=fedsrch