Integrating Gamification with Demand-Responsive Transportation: An Approach to User-Driven Optimisation

Saved in:
Bibliographic Details
Published in:ADCAIJ : Advances in Distributed Computing and Artificial Intelligence Journal vol. 14 (2025), p. e32956-e32988
Main Author: Martí, Pasqual
Other Authors: Jordán, Jaume, Ðurić, Bogdan Okreša, Julian, Vicente, Schatten, Markus
Published:
Ediciones Universidad de Salamanca
Subjects:
Online Access:Citation/Abstract
Full Text - PDF
Tags: Add Tag
No Tags, Be the first to tag this record!

MARC

LEADER 00000nab a2200000uu 4500
001 3282913674
003 UK-CbPIL
022 |a 2255-2863 
024 7 |a 10.14201/adcaij.32956  |2 doi 
035 |a 3282913674 
045 2 |b d20250101  |b d20251231 
100 1 |a Martí, Pasqual 
245 1 |a Integrating Gamification with Demand-Responsive Transportation: An Approach to User-Driven Optimisation 
260 |b Ediciones Universidad de Salamanca  |c 2025 
513 |a Journal Article 
520 3 |a The successful implementation of demand-responsive transportation services is often hindered due to difficulties associated with economic viability. With the aim of reducing service operational costs and environmental impact, this paper proposes an architecture that enables user-driven optimisation through the modification of their travel preferences. Specifically, the paper presents two modules which, integrated with a demand-responsive system, enable vehicle route optimisation, thus saving on costs derived from travelled kilometres and vehicle maintenance. On the one hand, the request modification module computes feasible modifications of the origin or destination stops in a customer travel request, changing them to neighbouring stops such that the transportation routes are simplified. On the other hand, a gamification module is implemented to motivate the customer's acceptance of their request modification. Such a motivation is achieved by offering a personalised reward coupled with each modification, computed taking into account user preferences. Upon the acceptance of a modification, the user receives the reward, which may represent social or monetary benefits within the gamified demand-responsive service. The current research formalises both modules and tests their optimisation potential through the development of a case study in transportation scenarios with variable fleet sizes and demand intensities. The results indicate that the implementation of request modifications can save up to 5 % of a fleet's operational costs if the right conditions are met. Moreover, when the flexibility of the request modification module is increased, savings may increase, however, at the cost of the customer's preferred travel parameters. Thus, a balance between optimisation potential and user satisfaction must be sought. 
653 |a Customers 
653 |a Transportation services 
653 |a Modules 
653 |a Operating costs 
653 |a Cost control 
653 |a User satisfaction 
653 |a Gamification 
653 |a Optimization 
700 1 |a Jordán, Jaume 
700 1 |a Ðurić, Bogdan Okreša 
700 1 |a Julian, Vicente 
700 1 |a Schatten, Markus 
773 0 |t ADCAIJ : Advances in Distributed Computing and Artificial Intelligence Journal  |g vol. 14 (2025), p. e32956-e32988 
786 0 |d ProQuest  |t Advanced Technologies & Aerospace Database 
856 4 1 |3 Citation/Abstract  |u https://www.proquest.com/docview/3282913674/abstract/embedded/H09TXR3UUZB2ISDL?source=fedsrch 
856 4 0 |3 Full Text - PDF  |u https://www.proquest.com/docview/3282913674/fulltextPDF/embedded/H09TXR3UUZB2ISDL?source=fedsrch