Trusting the Virtual, Traveling the Real: How Destination Trust in Video Games Shapes Real-World Travel Willingness Through Player Type Differences

Сохранить в:
Библиографические подробности
Опубликовано в::Administrative Sciences vol. 15, no. 12 (2025), p. 470-493
Главный автор: Mohamed, Ben Arbia
Другие авторы: Bouzaabia Rym, Beck, Marie
Опубликовано:
MDPI AG
Предметы:
Online-ссылка:Citation/Abstract
Full Text + Graphics
Full Text - PDF
Метки: Добавить метку
Нет меток, Требуется 1-ая метка записи!

MARC

LEADER 00000nab a2200000uu 4500
001 3286238937
003 UK-CbPIL
022 |a 2076-3387 
024 7 |a 10.3390/admsci15120470  |2 doi 
035 |a 3286238937 
045 2 |b d20250101  |b d20251231 
084 |a 231329  |2 nlm 
100 1 |a Mohamed, Ben Arbia  |u Laboratoire ERMA, Department of Marketing, Institut Supérieur de Gestion de Sousse, Rue Abdlaaziz il Behi. Bp, Sousse 763-4000, Tunisia 
245 1 |a Trusting the Virtual, Traveling the Real: How Destination Trust in Video Games Shapes Real-World Travel Willingness Through Player Type Differences 
260 |b MDPI AG  |c 2025 
513 |a Journal Article 
520 3 |a As video games increasingly replicate real-world locations, they have become powerful tools influencing players’ perceptions and behaviors toward travel destinations. Based on the principles of Transfer Trust Theory (TTT), this research investigates how the trust established in a destination within a virtual game context, referred to as perceived destination trust, translates into real-world travel willingness. Using data from a survey of 262 Tunisian gamers who played games set in real-world environments, we employed a structural equation modeling approach incorporating SPSS and SmartPLS analyses. The results indicate that immersion and enjoyment of the game significantly strengthen emotional attachment and the image of the destination, thereby reinforcing perceived trust. This trust positively predicts the willingness to visit real-world destinations. Furthermore, moderation analysis reveals that this effect is more pronounced among individuals classified as Explorers and Achievers, highlighting the influence of motivational typologies on the translation of virtual behaviors into real-world actions. These results extend the scope of TTT to video game-induced tourism (VGIT), empirically validating the psychological mechanisms that link virtual trust to real-world travel behaviors. From a practical standpoint, tourism organizations and game developers are advised to collaborate on creating immersive and authentic environments that enhance destination credibility while aligning with brand objectives. 
653 |a Computer & video games 
653 |a Consumer behavior 
653 |a Behavior 
653 |a Destinations 
653 |a Travel 
653 |a Flight simulation 
653 |a Brands 
653 |a Structural equation modeling 
653 |a Aviation 
653 |a Tourism 
653 |a Influence 
653 |a Trust 
653 |a Marketing 
653 |a Credibility 
653 |a Perceptions 
653 |a Motion pictures 
653 |a Research design 
653 |a Psychological mechanisms 
653 |a Video recordings 
653 |a Literature reviews 
653 |a Willingness 
653 |a Moderation 
700 1 |a Bouzaabia Rym  |u Laboratoire de Recherche ERMA, Institut des Hautes Études Commerciales de Sousse, Route de la Ceinture Sahloul 3-BP n, Sousse 4054, Tunisia; rymb060@gmail.com 
700 1 |a Beck, Marie  |u IAE Lille–Univ. Lille, Université de Lille, ULR 4999–LUMEN, F-59000 Lille, France; marie.beck@univ-lille.fr 
773 0 |t Administrative Sciences  |g vol. 15, no. 12 (2025), p. 470-493 
786 0 |d ProQuest  |t ABI/INFORM Global 
856 4 1 |3 Citation/Abstract  |u https://www.proquest.com/docview/3286238937/abstract/embedded/75I98GEZK8WCJMPQ?source=fedsrch 
856 4 0 |3 Full Text + Graphics  |u https://www.proquest.com/docview/3286238937/fulltextwithgraphics/embedded/75I98GEZK8WCJMPQ?source=fedsrch 
856 4 0 |3 Full Text - PDF  |u https://www.proquest.com/docview/3286238937/fulltextPDF/embedded/75I98GEZK8WCJMPQ?source=fedsrch