Critical thinking gamification in medical education
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| הוצא לאור ב: | BMC Medical Education vol. 26, no. 1 (Dec 2026), p. 90 |
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| מחברים אחרים: | , , , , , |
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Springer Nature B.V.
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| גישה מקוונת: | Citation/Abstract Full Text Full Text - PDF |
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| 100 | 1 | |a Fadous, Marie Claude |u Holy Spirit University of Kaslik, USEK,, School of Medicine and Medical Sciences, KASLIK Jounieh, Lebanon (GRID:grid.444434.7) (ISNI:0000 0001 2106 3658); University Hospital, Notre Dame des Secours, Byblos, Lebanon (GRID:grid.444434.7); RésoSanté C-B-Santé Ouest CHC , Montreal, Canada (GRID:grid.444434.7) | |
| 245 | 1 | |a Critical thinking gamification in medical education | |
| 260 | |b Springer Nature B.V. |c Dec 2026 | ||
| 513 | |a Journal Article | ||
| 520 | 3 | |a BackgroundAdvancements in health and medical education are key to a promising future, but sustaining their exponential pace requires innovative approaches. Gamification offers a powerful tool to foster engagement and enhance the educational journey of medical professionals. By integrating interactive and motivational elements into training, gamification not only boosts knowledge acquisition but also addresses the monotony of traditional methods, encouraging deeper cognitive engagement and reducing errors in practice. Critical thinking is essential for accurate and timely medical decisions, particularly in diagnosing new patients at emergency department. Enhancing these skills can significantly reduce errors and improve patient outcomes, including lowering mortality rates.MethodsThis project introduces a critical thinking game designed to improve the clinical reasoning skills of pediatric students before they enter the field. The game simulates realistic clinical cases, where students draw randomized cards presenting patient profiles, symptoms, and test results, then race against the clock to deliver most relevant diagnoses and actions. The game employs a Case-Based Morning Report format designed to provide hands-on learning experiences. The gameplay involves three cards presented to students, each containing different types of medical information: a patient’s description, their symptoms, and their examination results. Based on this data, students must create a diagnostic scenario and discuss it with a licensed pediatrician, who serves as the moderator. The moderator ultimately determines the best scenario based on logical reasoning and medical accuracy. The moderator is always an expert in the domain and a university professor, which already ensures a high level of reliability.In addition, we conducted a single-arm, exploratory pilot study with undergraduate medical students (n = 100) from first to fourth year (Med1–Med4) at the Holy Spirit University of Kaslik (USEK). Participants engaged with the DMRCT platform during scheduled sessions. After gameplay, they completed a structured Likert-scale survey measuring perceived critical thinking improvement, engagement, interface usability, and competitive pressure. Objective gameplay metrics (reaction time, diagnostic accuracy, number of errors) were recorded automatically by the platform’s backend.This problem-based learning approach fosters excitement, interactivity, and competitiveness, transforming critical training into an engaging experience.ResultsOur multiplayer educational game is hosted on a web-based platform, enabling students to engage in critical thinking exercises remotely. The participants in each session consist of two opposing teams of medical students, who analyze and discuss the case information before presenting their scenarios. The moderator evaluates the scenarios and awards points based on the accuracy and reasoning presented. Our critical thinking game was tested with 100 medical students (Med1–Med4) through randomized clinical scenarios. Feedback revealed that students viewed the game as a valuable complement to traditional morning rounds, enhancing diagnostic synthesis, problem-solving, and decision-making, particularly for advanced learners. Students reported increased motivation, teamwork, and the ability to practice decision-making in a low-risk environment. Technical evaluations confirmed the platform’s reliability, real-time scoring, and analytics integration, with pilot sessions showing active participation, multiple valid diagnoses, and meaningful moderator-student interactions that deepened clinical reasoning skills.ConclusionBy immersing students in dynamic, field-relevant scenarios, our critical thinking game enriches analytical reasoning, problem-solving abilities, and clinical judgment. Transforming education into an interactive, game-based experience cultivates skilled, confident practitioners prepared to meet the complex challenges of real-world pediatric care. The pilot evaluation among medical students revealed high engagement, improved diagnostic accuracy, and a positive perception of clinical reasoning development. | |
| 653 | |a Collaboration | ||
| 653 | |a Decision making | ||
| 653 | |a Gamification | ||
| 653 | |a Product development | ||
| 653 | |a Medical education | ||
| 653 | |a Computer Simulation | ||
| 653 | |a Educational Opportunities | ||
| 653 | |a Behavior Modification | ||
| 653 | |a Critical Thinking | ||
| 653 | |a Educational Practices | ||
| 653 | |a Architecture | ||
| 653 | |a Experiential Learning | ||
| 653 | |a Distance Education | ||
| 653 | |a Active Learning | ||
| 653 | |a Educational Methods | ||
| 653 | |a Communication (Thought Transfer) | ||
| 653 | |a Empathy | ||
| 653 | |a Computer Oriented Programs | ||
| 653 | |a Feedback (Response) | ||
| 653 | |a Databases | ||
| 653 | |a Accuracy | ||
| 653 | |a Educational Objectives | ||
| 653 | |a Electronic Learning | ||
| 653 | |a Student Motivation | ||
| 653 | |a Decision Making Skills | ||
| 653 | |a Evaluative Thinking | ||
| 653 | |a Formative Evaluation | ||
| 653 | |a Educational Experience | ||
| 653 | |a Database Management Systems | ||
| 653 | |a Educational Facilities Improvement | ||
| 700 | 1 | |a Zeeny, Charbel |u Holy Spirit University of Kaslik, USEK, KASLIK, School of Engineering, Jounieh, Lebanon (GRID:grid.444434.7) (ISNI:0000 0001 2106 3658) | |
| 700 | 1 | |a Cheiban, Kenneth |u Holy Spirit University of Kaslik, USEK,, School of Medicine and Medical Sciences, KASLIK Jounieh, Lebanon (GRID:grid.444434.7) (ISNI:0000 0001 2106 3658) | |
| 700 | 1 | |a Margossian, Garo |u Holy Spirit University of Kaslik, USEK, KASLIK, School of Engineering, Jounieh, Lebanon (GRID:grid.444434.7) (ISNI:0000 0001 2106 3658) | |
| 700 | 1 | |a Ghorayeb, Zaki |u Holy Spirit University of Kaslik, USEK,, School of Medicine and Medical Sciences, KASLIK Jounieh, Lebanon (GRID:grid.444434.7) (ISNI:0000 0001 2106 3658); University Hospital, Notre Dame des Secours, Byblos, Lebanon (GRID:grid.444434.7) | |
| 700 | 1 | |a Massoud, Chadi |u Holy Spirit University of Kaslik, USEK, KASLIK, School of Engineering, Jounieh, Lebanon (GRID:grid.444434.7) (ISNI:0000 0001 2106 3658); Université La Sagesse, Faculty of Public Health, Furn el Chebbak , Lebanon (GRID:grid.444379.9) (ISNI:0000 0001 2078 1025) | |
| 700 | 1 | |a Rihana, Sandy |u Holy Spirit University of Kaslik, USEK, KASLIK, School of Engineering, Jounieh, Lebanon (GRID:grid.444434.7) (ISNI:0000 0001 2106 3658) | |
| 773 | 0 | |t BMC Medical Education |g vol. 26, no. 1 (Dec 2026), p. 90 | |
| 786 | 0 | |d ProQuest |t Healthcare Administration Database | |
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